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teke_advanced_class [2013/08/31 06:20]
storyteller created
teke_advanced_class [2021/12/04 00:38] (current)
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-====== Teke ======+======Teke ​(Advanced Class)====== 
 +<WRAP right square box 25%>​**Storyteller House Rule**</​WRAP>​ 
 +//Like the biowarrior, the telekineticist’s destructive powers often leads her to a career as a bodyguard, mercenary, or operative of some kind. Equipped with potent abilities rivaling the firepower of a well-armed Marine, a telekineticist’s weapons elude detection by mundane examination. Other Mindwalkers tend to regard telekineticists (Teke or TKs for short) as crude bruisers, but they'​ll still move aside when one walks by on the street.//
  
 +//**In the Verge:** Serving in the ultra-secure Division 8 of the [[galactic_concord|Concord Executive Authority]],​ several extremely powerful Tekes have appeared at the [[the_lighthouse|Lighthouse]] with an unknown agenda. ​ These Concord Mindwalkers are quietly seeking out information regarding the mysterious ancient ruins on Atlas.//
  
-Telekineticists or "​Tekes"​ are to telekinesis what telepaths are to Telepathy.+Telekineticists or "​Tekes"​ are to telekinesis what telepaths are to telepathy Their abilities usually 
 +manifest at an early age, creating an almost complete reliance on the mind to move things rather than the body. This causes a few accidents before the teke learns to overcome the mental habit of "​thinking equals doing" and relapses do happen. That risk means tekes don't usually receive sanctioning to use their skills professionally. Nevertheless,​ their abilities are in high demand-especially tor handling hazardous materials. 
 + 
 +=====Requirements===== 
 +To qualify to become a Teke, a character must fulfill the following criteria. 
 + 
 +=====Class Information===== 
 +The following information pertains to the Teke advanced class. 
 + 
 +**Hit Die:​** ​ 1d 
 + 
 +**Action Points:​** ​  + one-half character level, rounded down, every time the Teke attains a new level in this class. 
 + 
 +=====Class Skills===== 
 +The Teke’s class skills (and the key ability for each skill) are:  
 + 
 +[[Appraise (Skill)|Appraise]] (Int), [[Autohypnosis (Skill)|Autohypnosis]] (Wis), [[Balance (Skill)|Balance]] (Dex), [[Bluff (Skill)|Bluff]] (Cha), [[Climb (Skill)|Climb]] (Str), [[Computer Use (Skill)|Computer Use]] (Int), [[Concentration (Skill)|Concentration]] (Con), [[Decipher Script (Skill)|Decipher Script]] (Int), [[Demolitions (Skill)|Demolitions]] (Int), [[Diplomacy (Skill)|Diplomacy]] (Cha), [[Disable Device (Skill)|Disable Device]] (Int), [[Disguise (Skill)|Disguise]] (Cha), [[Drive (Skill)|Drive]] (Dex), [[Escape Artist (Skill)|Escape Artist]] (Dex), [[Forgery (Skill)|Forgery]] (Int), [[Gamble (Skill)|Gamble]] (Wis), [[Gather Information (Skill)|Gather Information]] (Cha), [[Handle Animal (Skill)|Handle Animal]] (Cha), [[Hide (Skill)|Hide]] (Dex), [[Intimidate (Skill)|Intimidate]] (Cha), [[Investigate (Skill)|Investigate]] (Int), [[Jump (Skill)|Jump]] (Str), [[Listen (Skill)|Listen]] (Wis), [[Move Silently (Skill)|Move Silently]] (Dex), [[Navigation Skill)|Navigation]] (Int), [[Pilot (Skill)|Pilot]] (Dex), [[Repair (Skill)|Repair]] (Int), [[Research (Skill)|Research]] (Int), [[Ride (Skill)|Ride]] (Dex), [[Search (Skill)|Search]] (Int), [[Sense Motive (Skill)|Sense Motive]] (Wis), [[Sleight of Hand (Skill)|Sleight of Hand]] (Dex), [[Spot Skill)|Spot]] (Wis), [[Survival (Skill)|Survival]] (Wis), [[Swim (Skill)|Swim]] (Str), [[Treat Injury (Skill)|Treat Injury]] (Wis), [[Tumble (Skill)|Tumble]] (Dex) 
 + 
 +**Skill Points at Each Level:​** ​  + Int modifier. 
 + 
 +=====Class Features===== 
 +The following features pertain to the Teke advanced class. 
 + 
 +=====Advancement Table: The Teke===== 
 +<WRAP center round box 95%> 
 +|**Class Level**|**Base Attack Bonus**|**Fort Save**|**Ref Save**|**Will Save**|**Special**|**Defense Bonus**|**Reputation Bonus**| 
 +|1st| 
 +</​WRAP>​ 
 +{{tag>​advancedclass charactercreation psi canon hr}}
teke_advanced_class.1377930001.txt.gz · Last modified: 2021/12/04 00:40 (external edit)