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telepath

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Content-Type: text/x-zim-wiki Wiki-Format: zim 0.4 Creation-Date: 2013-07-26T16:22:47-04:00

Telepath

Created Friday 26 July 2013

The Telepath manifests mental powers associated with touching other minds, moving objects with a thought, and influencing the thoughts of others. These powers represent a different use for the bioenergy produced by the mind and body of all living things. For the Telepath, mental powers take the form of thoughts made real. Through meditation and strict mental discipline, the Telepath finds a deep reservoir of power within himself—power that can be tapped to turn a thought into a strong defense or a deadly weapon. Select this advanced class if you want your character to master the psionic art of mental contact and become a Telepath. The fastest path into this advanced class is from the Charismatic hero basic class, though other paths are possible. REQUIREMENTS To qualify to become a Telepath, a character must fulfill the following criteria. Skills: Bluff 6 ranks, Diplomacy 6 ranks, Gather Information 6 ranks. Feat: Wild Talent.

CLASS SKILLS The Telepath's class skills are as follows. Autohypnosis (Wis), Bluff (Cha), Con-centration (Con), Diplomacy (Cha), Gather Information (Cha), Knowledge (behavioral sciences, current events, popular culture, phi-losophy and theology, psionics) (Int), Profes-sion (Wis), Psi-Craft (Int), Read/Write Lan-guage (any) (N/A), Sense Motive (Wis), Speak Language (any) (N/A). Skill Points at Each Level: 4 + Int modifier.

Bonus Feats At 3rd, 6th, and 9th level, the Telepath gets a bonus feat. The bonus feat must be selected from the following list, and the Telepath must meet all the prerequisites of the feat to select it. Alertness, Animal Affinity, Attentive, Autonomous, Blind-Fight, Blindsight 5-foot radius, Brain Burn, Burrowing Power, Chain Power, Closed Mind, Combat Expertise, Confi-dent, Creative, Culturally Adapted, Deceptive, Educated, Delay Power, Empower Power, En-large Power, Expanded Knowledge, Extend Power, Focused, Frightful Presence, Gifted, Greater Power Focus, Greater Psionic Endow-ment, Haggle, Heighten Power, Hide Power, Improved Manifestation, Improved Power Re-sistance, Inner Strength, Iron Will, Mental Buffer, Mental Warding, Multipower, Nonle-thal Power, Overchannel, Persistent Power, Power Penetration, Psionic Dodge, Psionic Endowment, Psionic Metabolism, Quicken Power, Rapid Metabolism, Renown, Split Psionic Ray, Talented, Twin Power, Stealthy, Studious, Unconditional Power, Unfettered Eye, Up the Walls, Widen Power, Zen Marks-manship.

telepath.1376810286.txt.gz · Last modified: 2021/12/04 00:42 (external edit)