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telescoping_limbs_cyberware

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telescoping_limbs_cyberware [2013/08/05 16:06]
127.0.0.1 external edit
telescoping_limbs_cyberware [2021/12/04 00:39] (current)
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-Content-Type:​ text/​x-zim-wiki 
-Wiki-Format:​ zim 0.4 
-Creation-Date:​ 2013-07-28T01:​31:​50-04:​00 
  
 ====== Telescoping Limbs (Cyberware) ====== ====== Telescoping Limbs (Cyberware) ======
-Created Sunday 28 July 2013 
  
-**TELESCOPING LIMBS (PL 6)**+ 
 +==== TELESCOPING LIMBS (PL 6) ==== 
 These cyberlimbs are capable of telescoping a considerable distance while continuing to function. The joints of one or more cyber-limbs are designed to lock in place, holding one position as long as the recipient wishes. These cyberlimbs are capable of telescoping a considerable distance while continuing to function. The joints of one or more cyber-limbs are designed to lock in place, holding one position as long as the recipient wishes.
 +
 **Benefit:​** Telescoping limbs applied to arms give the recipient an additional 5 feet of reach when extended (a total of 10 feet for Small or Medium-size characters),​ but prevent her from threatening the squares surrounding her (she can't attack creatures or objects less than 10 feet away). **Benefit:​** Telescoping limbs applied to arms give the recipient an additional 5 feet of reach when extended (a total of 10 feet for Small or Medium-size characters),​ but prevent her from threatening the squares surrounding her (she can't attack creatures or objects less than 10 feet away).
 +
 Telescoping legs allow a recipient to extend her legs to gain a +10 circumstance bonus to her base land speed, or a +8 equipment bonus on [[Jump (Skill)|Jump]] checks. As well as allowing her to stand an additional five feet tall (extending her upward reach by five feet). Having extremely long legs is awkward, however, so the recipient takes a –2 penalty to Defense while they are extended. ​ Extending or retracting a telescoping limb is a free action that can be taken once per round for each limb. Telescoping legs allow a recipient to extend her legs to gain a +10 circumstance bonus to her base land speed, or a +8 equipment bonus on [[Jump (Skill)|Jump]] checks. As well as allowing her to stand an additional five feet tall (extending her upward reach by five feet). Having extremely long legs is awkward, however, so the recipient takes a –2 penalty to Defense while they are extended. ​ Extending or retracting a telescoping limb is a free action that can be taken once per round for each limb.
 +
 **Type:** External. **Type:** External.
 +
 **Location:​** One per limb. **Location:​** One per limb.
 +
 **Hardness/​Hit Points**: 5/10. **Hardness/​Hit Points**: 5/10.
 +
 **Base Purchase DC:** 17 **Base Purchase DC:** 17
 +
 **Restriction:​** None. **Restriction:​** None.
  
-@cyb @pl6 @limbware ​@external ​@skills ​+{{tag>cyb pl6 limbware external skills}} 
  
telescoping_limbs_cyberware.1375718791.txt.gz · Last modified: 2021/12/04 00:43 (external edit)