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telescoping_limbs_cyberware [2013/08/05 16:06] 127.0.0.1 external edit |
telescoping_limbs_cyberware [2021/12/04 00:39] (current) |
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- | Content-Type: text/x-zim-wiki | ||
- | Wiki-Format: zim 0.4 | ||
- | Creation-Date: 2013-07-28T01:31:50-04:00 | ||
====== Telescoping Limbs (Cyberware) ====== | ====== Telescoping Limbs (Cyberware) ====== | ||
- | Created Sunday 28 July 2013 | ||
- | **TELESCOPING LIMBS (PL 6)** | + | |
+ | ==== TELESCOPING LIMBS (PL 6) ==== | ||
These cyberlimbs are capable of telescoping a considerable distance while continuing to function. The joints of one or more cyber-limbs are designed to lock in place, holding one position as long as the recipient wishes. | These cyberlimbs are capable of telescoping a considerable distance while continuing to function. The joints of one or more cyber-limbs are designed to lock in place, holding one position as long as the recipient wishes. | ||
+ | |||
**Benefit:** Telescoping limbs applied to arms give the recipient an additional 5 feet of reach when extended (a total of 10 feet for Small or Medium-size characters), but prevent her from threatening the squares surrounding her (she can't attack creatures or objects less than 10 feet away). | **Benefit:** Telescoping limbs applied to arms give the recipient an additional 5 feet of reach when extended (a total of 10 feet for Small or Medium-size characters), but prevent her from threatening the squares surrounding her (she can't attack creatures or objects less than 10 feet away). | ||
+ | |||
Telescoping legs allow a recipient to extend her legs to gain a +10 circumstance bonus to her base land speed, or a +8 equipment bonus on [[Jump (Skill)|Jump]] checks. As well as allowing her to stand an additional five feet tall (extending her upward reach by five feet). Having extremely long legs is awkward, however, so the recipient takes a –2 penalty to Defense while they are extended. Extending or retracting a telescoping limb is a free action that can be taken once per round for each limb. | Telescoping legs allow a recipient to extend her legs to gain a +10 circumstance bonus to her base land speed, or a +8 equipment bonus on [[Jump (Skill)|Jump]] checks. As well as allowing her to stand an additional five feet tall (extending her upward reach by five feet). Having extremely long legs is awkward, however, so the recipient takes a –2 penalty to Defense while they are extended. Extending or retracting a telescoping limb is a free action that can be taken once per round for each limb. | ||
+ | |||
**Type:** External. | **Type:** External. | ||
+ | |||
**Location:** One per limb. | **Location:** One per limb. | ||
+ | |||
**Hardness/Hit Points**: 5/10. | **Hardness/Hit Points**: 5/10. | ||
+ | |||
**Base Purchase DC:** 17 | **Base Purchase DC:** 17 | ||
+ | |||
**Restriction:** None. | **Restriction:** None. | ||
- | @cyb @pl6 @limbware @external @skills | + | {{tag>cyb pl6 limbware external skills}} |