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track_feat [2013/08/27 21:14]
127.0.0.1 external edit
track_feat [2021/12/04 00:39] (current)
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-Content-Type:​ text/​x-zim-wiki +======Track (Feat)======
-Wiki-Format:​ zim 0.4 +
-Creation-Date:​ 2013-07-26T05:​22:​56-04:​00 +
- +
-====== Track (Feat) ====== +
-Created Friday 26 July 2013 d20m +
 You can follow the trails of creatures and characters across most types of terrain. You can follow the trails of creatures and characters across most types of terrain.
 +
 **Benefit:​** To find tracks or follow them for one mile requires a [[Survival (Skill)|Survival]] check. You must make another Survival check every time the tracks become difficult to follow, such as when other tracks cross them or when the tracks backtrack and diverge. **Benefit:​** To find tracks or follow them for one mile requires a [[Survival (Skill)|Survival]] check. You must make another Survival check every time the tracks become difficult to follow, such as when other tracks cross them or when the tracks backtrack and diverge.
 +
 You move at half your normal speed (or at your normal speed with a -5 penalty on the check, or at up to twice your speed with a -20 penalty on the check). The DC depends on the surface and the prevailing conditions. You move at half your normal speed (or at your normal speed with a -5 penalty on the check, or at up to twice your speed with a -20 penalty on the check). The DC depends on the surface and the prevailing conditions.
 +
 **Very Soft:** Any surface (fresh snow, thick dust, wet mud) that holds deep, clear impressions of footprints. **Very Soft:** Any surface (fresh snow, thick dust, wet mud) that holds deep, clear impressions of footprints.
 +
 **Soft:** Any surface soft enough to yield to pressure, but I firmer than wet mud or fresh snow, in which the quarry leaves frequent but shallow footprints. **Soft:** Any surface soft enough to yield to pressure, but I firmer than wet mud or fresh snow, in which the quarry leaves frequent but shallow footprints.
-**Firm:** Most normal outdoor surfaces (such as lawns, fields, woods, and the like) or exceptionally soft or dirty indoor surfaces. ​ The quarry might leave some traces of its passage (broken branches, tufts of hair), but only occasional or partial footprints can be found. 
-**Hard:** Any surface that doesn'​t hold footprints at all, such as bare rock, concrete, metal deckings, or indoor floors (thick carpets, very dirty or dusty floors). ​ The quarry leaves only traces, such as scuff marks. 
-If you fail a Survival check, you can re-try after 1 hour (outdoors) or 10 minutes (indoors) of searching. 
-**Normal:** A character without this feat can use the Survival skill to find tracks, but can only follow tracks if the DC is 10 or less. A character can use the Search skill to find indi-vidual footprints, but cannot follow tracks us-ing Search. 
  
-**Surface Track DC** +**Firm:** Most normal outdoor surfaces (such as lawns, fields, woods, and the like) or exceptionally ​soft or dirty indoor surfaces. ​ The quarry might leave some traces of its passage (broken branches, tufts of hair), ​ 
-Very soft +but only occasional or partial footprints can be found.
-Soft 10 +
-Firm 15 +
-Hard 20 +
  
-**Condition DC Modifier** +**Hard:** Any surface that doesn'​t hold footprints at all, such as bare rock, concrete, metal decks, or indoor floors (thick carpets, very dirty or dusty floors). ​ The quarry leaves only traces, such as scuff marks. 
-Per three targets in group being tracked ​-1+If you fail a Survival check, you can re-try after hour (outdoors) or 10 minutes (indoors) of searching.
  
-Size of targets being tracked* +**Normal:** A character without this feat can use the Survival skill to find tracks, but can only follow tracks if the DC is 10 or less. A character can use the Search skill to find individual footprints, but cannot follow tracks using Search.
-Fine +8 +
-Diminutive +4 +
-Tiny +2 +
-Small +1 +
-Medium +0 +
-Large -1 +
-Huge -2 +
-Gargantuan -4 +
-Colossal -8 +
-Per 24 hours since trail was made +1 +
-Per hour of rain since trail was made +1 +
-Fresh cover since trail was made +10 +
-Poor visibility* +
-Overcast or moonless night +6 +
-Moonlight +3 +
-Fog or precipitation +3 +
-Tracked target hides trail (moving at half speed) +5+
  
-Apply only the largest modifier for each of these categories.+  ​**Surface** **Track DC** 
 +  * Very soft 5 
 +  * Soft 10 
 +  * Firm 15 
 +  * Hard 20 
  
 +  * **Condition** **DC Modifier**
 +  * Per three targets in group being tracked -1
 +  * Size of targets being tracked*
 +  * Fine +8
 +  * Diminutive +4
 +  * Tiny +2
 +  * Small +1
 +  * Medium +0
 +  * Large -1
 +  * Huge -2
 +  * Gargantuan -4
 +  * Colossal -8
 +  * Per 24 hours since trail was made +1
 +  * Per hour of rain since trail was made +1
 +  * Fresh cover since trail was made +10
 +  * Poor visibility*
 +  * Overcast or moonless night +6
 +  * Moonlight +3
 +  * Fog or precipitation +3
 +  * Tracked target hides trail (moving at half speed) +5
 +* Apply only the largest modifier for each of these categories.
 +{{tag>​feat modern}}
track_feat.1377638048.txt.gz · Last modified: 2021/12/04 00:42 (external edit)