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wetware [2013/08/27 21:14]
127.0.0.1 external edit
wetware [2021/12/04 00:39] (current)
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 Unlike normal cybernetic devices, wetware devices heal themselves at a rate of 1 hit point per hour when damaged. ​ Cybernetic devices of this kind do not cause the recipient to take additional damage from electricity attacks or cause the target to take any unusual effects after failing a Fortitude save against massive damage. They are, however, susceptible to diseases and poisons specifically designed to target wetware material. Wetware does not have separate hardness and hit points from the recipient. A sunder attempt can still be made by foes. On a successful hit, the recipient takes any damage dealt and must attempt a DC 15 Fortitude save. On a failed save, the cybernetic device is considered broken (though not the limb it which it is implanted). A replacement part cannot be sundered in this way, only augmentations. Unlike normal cybernetic devices, wetware devices heal themselves at a rate of 1 hit point per hour when damaged. ​ Cybernetic devices of this kind do not cause the recipient to take additional damage from electricity attacks or cause the target to take any unusual effects after failing a Fortitude save against massive damage. They are, however, susceptible to diseases and poisons specifically designed to target wetware material. Wetware does not have separate hardness and hit points from the recipient. A sunder attempt can still be made by foes. On a successful hit, the recipient takes any damage dealt and must attempt a DC 15 Fortitude save. On a failed save, the cybernetic device is considered broken (though not the limb it which it is implanted). A replacement part cannot be sundered in this way, only augmentations.
  
-The following implants can be bought as wetware: [[Cyberware Replacements|Artificial Organs (and Upgrade version)]], [[Cyberware Replacements|Prosthetic Arm (and Upgrade version)]], [[Cyberware Replacements|Prosthetic Leg (and Upgrade version)]], [[Cosmetic Implants (Cyberware)|Cosmetic Implants]], [[Locking Joints]], [[BattleKlaw (Cyberware)|BattleKlaws]],​ [[Light Amplification Optics]], [[Microscopic Optics (Cyberware)|Microscopic Optics]], [[Nasal Filter (Cyberware)|Nasal Filter]], [[Nightvision Optics (Cyberware)|Nightvision Optics]], [[Skill Implant (Cyberware)|Skill Implant]], [[Stabilizer (Cyberware)|Stabilizer]],​ [[Subcutaneous Body Armor (Cyberware)|Subcutaneous Body Armor]], and [[Fortified Skeleton (Cyberware)|Fortified Skeleton.]]+The following implants can be bought as wetware: [[Cyberware Replacements|Artificial Organs (and Upgrade version)]], [[Cyberware Replacements|Prosthetic Arm (and Upgrade version)]], [[Cyberware Replacements|Prosthetic Leg (and Upgrade version)]], [[Cosmetic Implants (Cyberware)|Cosmetic Implants]], [[Locking Joints cyberware|Locking Joints]], [[BattleKlaw (Cyberware)|BattleKlaws]],​ [[Light Amplification Optics cyberware|Light Amplification Optics]], [[Microscopic Optics (Cyberware)|Microscopic Optics]], [[Nasal Filter (Cyberware)|Nasal Filter]], [[Nightvision Optics (Cyberware)|Nightvision Optics]], [[Skill Implant (Cyberware)|Skill Implant]], [[Stabilizer (Cyberware)|Stabilizer]],​ [[Subcutaneous Body Armor (Cyberware)|Subcutaneous Body Armor]], and [[Fortified Skeleton (Cyberware)|Fortified Skeleton.]]
 Wetware is 1 PL higher than a cybernetic version of the same device and has a +3 modifier to its purchase DC.  ​ Wetware is 1 PL higher than a cybernetic version of the same device and has a +3 modifier to its purchase DC.  ​
  
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 **Restriction:​** Lic (+1). **Restriction:​** Lic (+1).
  
-{{tag>​wetware cyb pl6 pl7 internal external headware bodyware limbware lic mil res}}+{{tag>​wetware cyb pl6 pl7 internal external headware bodyware limbware lic mil res skills}}
wetware.1377638049.txt.gz ยท Last modified: 2021/12/04 00:39 (external edit)