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xenomedic [2013/08/27 21:14]
127.0.0.1 external edit
xenomedic [2021/12/04 00:39] (current)
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-Content-Type:​ text/​x-zim-wiki 
-Wiki-Format:​ zim 0.4 
-Creation-Date:​ 2013-07-26T05:​19:​46-04:​00 
- 
 ====== Xenomedic ====== ====== Xenomedic ======
-Created Friday 26 July 2013 d20f 
  
 You know how to provide safe medical treatment to alien life forms. You know how to provide safe medical treatment to alien life forms.
-**Prerequisites:​** [[Knowledge (Life Sciences) (Skill)|Knowledge (Life sciences)]] 6 ranks, [[Treat Injury (Skill)]] 6 ranks, [[Surgery (Feat)]].+ 
 +**Prerequisites:​** [[Knowledge (Life Sciences) (Skill)|Knowledge (Life sciences)]] 6 ranks, [[Treat Injury (Skill)|Treat Injury]] 6 ranks, [[Surgery (Feat)|Surgery]]. 
 **Benefits:​** You can, without penalty, use the Treat Injury skill to perform surgery on a living creature regardless of its type (aberration or monstrous humanoid, for example). **Benefits:​** You can, without penalty, use the Treat Injury skill to perform surgery on a living creature regardless of its type (aberration or monstrous humanoid, for example).
-**Normal:** Characters without this feat take a -8 penalty on Treat Injury checks (-4 if they have the Surgery feat) when performing surgery on creatures of a different type. For example, a humanoid performing surgery on a weren takes the penalty. 
-**Special:​** This feat cannot be used to heal or repair nonliving or inorganic creatures such as constructs or undead. 
  
-@feat +**Normal:** Characters without this feat take a -8 penalty on Treat Injury checks (-4 if they have the Surgery feat) when performing surgery on creatures of a different type. For example, a humanoid performing surgery on a [[weren_species|weren]] takes the penalty. 
 + 
 +**Special:​** This feat cannot be used to heal or repair nonliving or inorganic creatures such as constructs or robots. 
 + 
 +{{tag>​feat future}}
  
xenomedic.1377638049.txt.gz · Last modified: 2021/12/04 00:43 (external edit)