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xenomedic

Xenomedic

You know how to provide safe medical treatment to alien life forms.

Prerequisites: Knowledge (Life sciences) 6 ranks, Treat Injury 6 ranks, Surgery.

Benefits: You can, without penalty, use the Treat Injury skill to perform surgery on a living creature regardless of its type (aberration or monstrous humanoid, for example).

Normal: Characters without this feat take a -8 penalty on Treat Injury checks (-4 if they have the Surgery feat) when performing surgery on creatures of a different type. For example, a humanoid performing surgery on a weren takes the penalty.

Special: This feat cannot be used to heal or repair nonliving or inorganic creatures such as constructs or robots.

xenomedic.txt · Last modified: 2021/12/04 00:39 (external edit)