Table of Contents

Fast (Character Class)

The Fast hero uses her Dexterity score to best advantage. Taking a level in this class demonstrates training in hand-eye coordination, agility, and reflexes. Better defenses, good attack progression, and a natural aptitude in athletics that require speed and grace combine to define the Fast hero. A Fast hero might be literally quick on her feet, or she might simply move with a catlike grace. She may possess uncanny coordination and amazing reflexes. She uses her natural inclination toward Dexterity-based endeavors to make her way in the world.

Athletes who employ speed and grace instead of raw power, stunt people, pilots, professional drivers, law enforcement and military professionals who concentrate on the use of ranged weapons, and agents—on either side of the law—who employ stealth and sleight of hand are just some of the professional choices available to the Fast hero.

Requirements

Ability Scores: Dexterity is the ability associated with this class. Fast heroes often find it advantageous to place good scores in Charisma, Wisdom, and Intelligence.

Class Information

The following information pertains to the Strong Hero character class.

Hit Die: Strong heroes gain 1d8 vitality points per level, and Constitution modifier applies. A 1st-level hero receives vitality points equal to 8 + his Constitution modifier.

Action Points: 5 + one-half character level, rounded down, every time the Fast Hero attains a new level in this class.

Class Skills

The Fast Hero’s class skills (and the key ability for each skill) are:

Balance (Dex), Drive (Dex), Escape Artist (Dex), Hide (Dex), Move Silently (Dex), Pilot (Dex), Ride (Dex), Sleight of Hand (Dex), and Tumble (Dex).

The species, origin, and occupation you choose may provide you with additional class skills to choose from.

Skill Points at 1st Level: (4 + Int modifier) X 4

Skill Points at Each Level: 4 + Int modifier

Class Features

The following features pertain to the Fast Hero character class.

Talents

At each odd-numbered class level, the Fast hero selects a talent from the following talent trees. Some trees have a set order that must be followed, while others provide a list to choose from. As long as the hero qualifies, he can select freely from any and all talent trees. No talent can be selected more than once unless expressly stated.

Beginning Talents: A 1st-Level Fast hero can choose from Evasion or Increased Speed.

Defensive Talent Tree

The Fast hero gains the ability to improve her innate defensive talents as she attains new levels. If the Fast hero decides to go this route, select talents from this tree.

Increased Speed Talent Tree

The Fast hero can increase her natural base speed.

Bonus Feats

At each even-numbered class level, the Fast hero gains a bonus feat. This feat must be selected from the following list, and the hero must meet any prerequisites.

Acrobatic, Combat Expertise, Combat Throw, Defensive Martial Arts, Double Tap, Elusive Target, Focused, Improved Disarm, Mobility, Personal Firearms Proficiency, Point Blank Shot, Stealthy, Weapon Finesse

Advancement Table: The Fast Hero

Class LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialDefense BonusReputation Bonus
1st +0 +0 +1 +0Talent +3+0
2nd +1 +0 +2 +0Bonus Feat+4+0
3rd +2 +1 +2 +1Talent+4+1
4th +3 +1 +2 +1Bonus Feat+5+1
5th +3 +1 +3 +1 Talent+5+1
6th +4 +2 +3 +2Bonus Feat +6+2
7th +5 +2 +4 +2Talent +6 +2
8th +6/+1 +2 +4 +2Bonus Feat+7+2
9th +6/+1 +3 +4 +3Talent +7 +3
10th +7/+2 +3 +5 +3Bonus Feat +8+3