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craft_pharmaceutical_skill [2013/08/27 21:13] 127.0.0.1 external edit |
craft_pharmaceutical_skill [2021/12/04 00:39] (current) |
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- | Content-Type: text/x-zim-wiki | ||
- | Wiki-Format: zim 0.4 | ||
- | Creation-Date: 2013-07-27T00:34:53-04:00 | ||
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====== Craft (Pharmaceutical) (Skill) ====== | ====== Craft (Pharmaceutical) (Skill) ====== | ||
- | Created Saturday 27 July 2013 | + | =====Craft (Pharmaceutical) (Int)===== |
+ | //**Trained Only**// | ||
- | === Craft (Pharmaceutical) (lnt) === | ||
- | //Trained Only// | ||
This skill allows you to compound medicinal drugs to aid in recovery from treatable illnesses, to heal and temporarily increase bodily functions, even to stave off unconsciousness and death. | This skill allows you to compound medicinal drugs to aid in recovery from treatable illnesses, to heal and temporarily increase bodily functions, even to stave off unconsciousness and death. | ||
+ | |||
A medicinal drug gives a +2 circumstance bonus on Fortitude saves made to resist the effects of a disease. | A medicinal drug gives a +2 circumstance bonus on Fortitude saves made to resist the effects of a disease. | ||
The Craft (Pharmaceutical) check for manufacturing a medicinal is based on the severity of the disease to be countered as measured by the DC of the Fortitude save needed to resist it. | The Craft (Pharmaceutical) check for manufacturing a medicinal is based on the severity of the disease to be countered as measured by the DC of the Fortitude save needed to resist it. | ||
- | The following drugs can be manufactured by a character with the Craft (Pharmaceutical) skill and access to the necessary materials and technology. In addition to Purchase and Craft DCs, Restrictions, and Time, these pharmaceuticals include a PL lis-ing, which signifies the technology needed for the manufacture of the drug in question. | + | |
+ | The following drugs can be manufactured by a character with the Craft (Pharmaceutical) skill and access to the necessary materials and technology. In addition to Purchase and Craft DCs, Restrictions, and Time, these pharmaceuticals include a PL listing, which signifies the technology needed for the manufacture of the drug in question. | ||
**Special:** A character without a [[Equipment|pharmacist kit]] takes a -4 penalty on Craft (Pharmaceutical) checks. | **Special:** A character without a [[Equipment|pharmacist kit]] takes a -4 penalty on Craft (Pharmaceutical) checks. | ||
+ | |||
A character with the [[Medical Expert (Feat)|Medical Expert]] feat gets a +2 bonus on all Craft (Pharmaceutical) checks. | A character with the [[Medical Expert (Feat)|Medical Expert]] feat gets a +2 bonus on all Craft (Pharmaceutical) checks. | ||
- | === Diseases === | + | ==== Diseases ==== |
- | **Disease Fort Purchase Craft** | + | |**Disease Fort Save DC**|**Purchase DC**|**Craft DC**|**Time**| |
- | **Save DC DC DC Time** | + | | 14 or lower|5|15|1 hr| |
- | 14 or lower 5 15 1 hr | + | |15-18|10|20|3 hr| |
- | 15-18 10 20 3 hr | + | |19-22|15|25|6 hr| |
- | 19-22 15 25 6 hr | + | |23 or higher|20|30|12 hr| |
- | 23 or higher 20 30 12 hr | + | |
- | === PHARMACEUTICALS === | + | ==== Pharmaceuticals ==== |
- | **Purchase Craft** | + | |**Pharmaceutical**|**PL**|**Purchase DC**|**Craft DC**|**Restrictions**|**Time**| |
- | **Pharmaceutical PL DC DC Restrictions Time** | + | |Alcohol| 1| 2 |3 |-| 24 hr| |
- | Alcohol 1 2 3 - 24 hr | + | |Biocort| 7| 7 |20 |-| 12 hr| |
- | Biocort 7 7 20 - 12 hr | + | |Energize| 7| 9| 22 |-| 18 hr| |
- | Energize 7 9 22 - 18 hr | + | |Equalize| 6| 7| 15 |- |8 hr| |
- | Equalize 6 7 15 - 8 hr | + | |Helixysium| 6| 5 |12 |Illegal (+4)| 8 hr| |
- | Helixysium 6 5 12 Illegal (+4) 8 hr | + | |Hydrate| 6 |6| 13| -| 12 hr| |
- | Hydrate 6 6 13 - 12 hr | + | |Jet| 6| 10| 15 |Illegal (+4)| 8 hr| |
- | Jet 6 10 15 Illegal (+4) 8 hr | + | |Prolong| 6| 11| 18 |-| 4 hr| |
- | Prolong 6 11 18 - 4 hr | + | |Refresh |6 |7| 16| -| 4 hr| |
- | Refresh 6 7 16 - 4 hr | + | |Rejuve| 6| 8 |18| -| 12 hr| |
- | Rejuve 6 8 18 - 12 hr | + | |Revival| 6 |8| 20| - |24 hr| |
- | Revival 6 8 20 - 24 hr | + | |Tarragonis| 6| 12| 22| Res (+2) |48 hr| |
- | Tarragonis 6 12 22 Res (+2) 48 hr | + | |Withstand| 7| 12| 24 |- |12 hr| |
- | Withstand 7 12 24 - 12 hr | + | {{tag>skills intbased synergy trainedonly ill res}} |
- | @skills @intbased @synergy @trainedonly | + | |