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craft_pharmaceutical_skill [2013/08/27 21:13]
127.0.0.1 external edit
craft_pharmaceutical_skill [2021/12/04 00:39] (current)
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-Content-Type:​ text/​x-zim-wiki 
-Wiki-Format:​ zim 0.4 
-Creation-Date:​ 2013-07-27T00:​34:​53-04:​00 
- 
 ====== Craft (Pharmaceutical) (Skill) ====== ====== Craft (Pharmaceutical) (Skill) ======
-Created Saturday 27 July 2013+=====Craft (Pharmaceutical) (Int)===== 
 +//**Trained Only**//
  
-=== Craft (Pharmaceutical) (lnt) === 
-//Trained Only// 
 This skill allows you to compound medicinal drugs to aid in recovery from treatable illnesses, to heal and temporarily increase bodily functions, even to stave off unconsciousness and death. This skill allows you to compound medicinal drugs to aid in recovery from treatable illnesses, to heal and temporarily increase bodily functions, even to stave off unconsciousness and death.
 +
 A medicinal drug gives a +2 circumstance bonus on Fortitude saves made to resist the effects of a disease. A medicinal drug gives a +2 circumstance bonus on Fortitude saves made to resist the effects of a disease.
 The Craft (Pharmaceutical) check for manufacturing a medicinal is based on the severity of the disease to be countered as measured by the DC of the Fortitude save needed to resist it. The Craft (Pharmaceutical) check for manufacturing a medicinal is based on the severity of the disease to be countered as measured by the DC of the Fortitude save needed to resist it.
-The following drugs can be manufactured by a character with the Craft (Pharmaceutical) skill and access to the necessary materials and technology. In addition to Purchase and Craft DCs, Restrictions,​ and Time, these pharmaceuticals include a PL lis-ing, which signifies the technology needed for the manufacture of the drug in question.+ 
 +The following drugs can be manufactured by a character with the Craft (Pharmaceutical) skill and access to the necessary materials and technology. In addition to Purchase and Craft DCs, Restrictions,​ and Time, these pharmaceuticals include a PL listing, which signifies the technology needed for the manufacture of the drug in question. 
 **Special:​** A character without a [[Equipment|pharmacist kit]] takes a -4 penalty on Craft (Pharmaceutical) checks. **Special:​** A character without a [[Equipment|pharmacist kit]] takes a -4 penalty on Craft (Pharmaceutical) checks.
 +
 A character with the [[Medical Expert (Feat)|Medical Expert]] feat gets a +2 bonus on all Craft (Pharmaceutical) checks. A character with the [[Medical Expert (Feat)|Medical Expert]] feat gets a +2 bonus on all Craft (Pharmaceutical) checks.
  
-=== Diseases === +==== Diseases ​==== 
-**Disease Fort Purchase ​Craft** +|**Disease Fort Save DC**|**Purchase ​DC**|**Craft DC**|**Time**| 
-**Save DC DC DC Time** +14 or lower|5|15|1 hr| 
-14 or lower 5 15 1 hr +|15-18|10|20|3 hr| 
-15-18 10 20 3 hr +|19-22|15|25|6 hr| 
-19-22 15 25 6 hr +|23 or higher|20|30|12 hr|
-23 or higher 20 30 12 hr+
  
-=== PHARMACEUTICALS ​=== +==== Pharmaceuticals ==== 
-**Purchase Craft** +|**Pharmaceutical**|**PL**|**Purchase ​DC**|**Craft ​DC**|**Restrictions**|**Time**| 
-**Pharmaceutical ​PL DC DC Restrictions Time** +|Alcohol1||-24 hr| 
-Alcohol 1 2 3 - 24 hr +|Biocort7|20 |-12 hr| 
-Biocort 7 7 20 - 12 hr +|Energize7922 |-18 hr| 
-Energize 7 9 22 - 18 hr +|Equalize6715 ||8 hr| 
-Equalize 6 7 15 - 8 hr +|Helixysium6|12 |Illegal (+4)8 hr| 
-Helixysium 6 5 12 Illegal (+4) 8 hr +|Hydrate|613-12 hr| 
-Hydrate 6 6 13 - 12 hr +|Jet61015 |Illegal (+4)8 hr| 
-Jet 6 10 15 Illegal (+4) 8 hr +|Prolong61118 |-4 hr| 
-Prolong 6 11 18 - 4 hr +|Refresh ​||716-4 hr| 
-Refresh 6 7 16 - 4 hr +|Rejuve6|18-12 hr| 
-Rejuve 6 8 18 - 12 hr +|Revival|820|24 hr| 
-Revival 6 8 20 - 24 hr +|Tarragonis61222Res (+2) |48 hr| 
-Tarragonis 6 12 22 Res (+2) 48 hr +|Withstand71224 ||12 hr| 
-Withstand 7 12 24 - 12 hr +{{tag>skills intbased synergy trainedonly ​ill res}} 
-@skills ​@intbased ​@synergy ​@trainedonly ​+
  
craft_pharmaceutical_skill.1377638037.txt.gz · Last modified: 2021/12/04 00:44 (external edit)