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diplomacy_skill [2013/11/11 01:57]
storyteller
diplomacy_skill [2021/12/04 00:39]
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-Content-Type:​ text/​x-zim-wiki 
-Wiki-Format:​ zim 0.4 
-Creation-Date:​ 2013-07-27T00:​43:​00-04:​00 
- 
-====== Diplomacy (Skill) ====== 
-Created Saturday 27 July 2013 
- 
-=== DIPLOMACY (CHA) === 
-Use this skill to persuade the bouncer to let you into the exclusive club, to negotiate peace between feuding gangs, or to con-vince an enemy agent to release you instead of killing you. Diplomacy includes etiquette, social grace, tact, subtlety, and a way with words. A skilled character knows the formal and informal rules of conduct, social expecta-tions,​ proper forms of address, and so on. This skill represents the ability to give the right impression, to negotiate effectively,​ and to influence others. 
-**Check:** You can change others'​ atti-tudes with a successful check. In negotia-tions,​ participants roll opposed Diplomacy checks to see who gains the advantage. Opposed checks also resolve cases where two advocates or diplomats plead opposing cases before a third party. 
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-Diplomacy can be used to influence a GM character'​s attitude. The GM chooses the character'​s initial attitude based on circumstances. Most of the time, the people the he-roes meet are indifferent toward them, but a specific situation may call for a different initial attitude. The DCs given in the accompanying table show what it takes to change someone'​s attitude with the use of the Diplo-macy skill. You don't declare a specific outcome you are trying for; instead, make the check and compare the result to the table on the next page. 
-**Try Again?:** Generally, trying again doesn'​t work. Even if the initial check suc-ceeds, the other character can only be persuaded so far. If the initial check fails, the oth-er character has probably become more firmly committed to his position, and trying again is futile. 
-**Special:​** You can take 10 when making a Diplomacy check, but you can't take 20. 
-A character with the [[Trustworthy (Feat)|Trustworthy]] feat gets a +2 bonus on all Diplomacy checks. 
-**Time:** Diplomacy is at least a full-round action. The GM may determine that some negotiations require a longer period of time. 
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-Attitude Means Possible Actions 
-Hostile Will take risks to Attack, interfere, 
-hurt/avoid you berate, flee 
-Unfriendly Wishes you ill Mislead, gossip, 
-watch, insult 
-Indifferent Doesn’t much Act as socially 
-care expected 
-Friendly Wishes you Chat, advise, ad- 
-well vise, minor help 
-Helpful Will take risks Protect, back 
-to help you up, heal, aid 
- 
-== BRIBERY AND DIPLOMACY == 
-Offering money or another form of favor can, in the right situation, improve a character'​s chances with a Diplomacy skill check. Bribery allows a character to circumvent various official obstacles when a person in a position of trust or authority is willing to accept such an offering. 
-An illegal act, bribery requires two willing participants-one to offer a bribe and the other to accept it. Business isn't normally conducted in this fashion, but you can sometimes find someone in authority who is either willing to accept a bribe or actually demands a bribe to per-form a normal function of his or her position. Of course, if you offer a bribe to an unwilling par-ticipant,​ you run the risk of punitive action, including fines, imprisonment,​ or both. 
-Tipping a waiter to get a better table or to circumvent a reservation line is an example of a minor bribe. Slipping money to a bouncer to gain entry to an exclusive nightclub, offering cash to expedite processing by a bureaucrat, and paying an informant for information are oth-er examples of bribes. 
-In all cases, getting help from another character that requires either a change of atti-tude or a nudge to get things moving on a time frame other than the one the character nor-mally works on demands a Diplomacy check. You want to change the character'​s attitude to helpful to get the character to let you skip ahead in a line, to expedite your passport or cus-toms check, to let you off without submitting an official report, or to provide you with infor-mation that you couldn'​t otherwise lay your hands on. Sometimes, you can do this with just a Diplomacy check. Other times, a bribe must be included to get the ball rolling. 
-When a corrupt official requires a bribe to render services, then a character'​s Diplomacy check automatically fails if a bribe isn't attached to it. If the official isn't necessarily corrupt, you can add a bribe to get a bonus on your skill check. This can backfire, as some officials will be insulted by a bribe offer (their attitude changes one step for the worse) and others will report you to the proper authorities. 
-To make a bribe, decide how many points you want to reduce your current Wealth bo-nus by. Each point by which you reduce your current Wealth bonus provides a +2 bonus on your Diplomacy check when making the bribe. The maximum bonus you can buy is +10, which requires a reduction of your Wealth bonus by 5 points. 
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-Initial ————————-New Attitude———————— 
-Attitude Hostile Unf Indif Friendly Helpful 
-Hostile 19 or less 20 25 35 40 
-Unfriendly 4 or less 5 15 25 35 
-Indifferent - 0 or less 1 15 25 
-Friendly - - 0 or less 1 15 
-{{tag>​orion skills chabased rigunmor}} ​ 
  
diplomacy_skill.txt · Last modified: 2021/12/04 00:39 (external edit)