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imbue_weapon_feat

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Content-Type: text/x-zim-wiki Wiki-Format: zim 0.4 Creation-Date: 2013-08-02T04:17:36-04:00

Imbue Weapon (Feat)

Created Friday 02 August 2013

You can focus your powers to imbue a melee weapon with psychic force. Prerequisite: Psychic Ability Benefit: You can imbue a melee weapon with a field of psychic energy that enhances its striking power. The weapon does an additional 1d8 points of damage per six character levels you possess (round down with a minimum of +1d8). You can imbue a psychic weapon (created by the Psychic Weapon skill, page 196) and this damage bonus stacks with the weapon’s normal damage. An imbued weapon can also block a psychic weapon, unlike most physical weapons. The imbued weapon is considered to be magic for the purposes of overcoming Damage Reduction.

imbue_weapon_feat.1377638041.txt.gz · Last modified: 2021/12/04 00:40 (external edit)