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Organizations

Stellar Nations (as of 2501)

Austrin-Ontis Unlimited–A corporate stellar nation dedicated to the manufacture and sale of weapons. Most of its citizens are fiercely independent but altruistic, and are notorious for being somewhat trigger-happy.

Borealis Republic–A democratic stellar nation. Its citizens are highly intellectual, and the nation as a whole is one of the best-educated in known space. It is infamous for being aloof, and preferring philosophy over real-life action.

Galactic Concord–A democratic stellar nation formed from the remains of the losers of the Second Galactic War. It has been tasked with keeping the peace in human space, and acts as a neutral arbiter in conflicts between other parties. Its citizens tend to be fair-minded, firm and duty-bound.

Hatire Community–A theocratic stellar nation founded by members of the Hatire faith. Its members tend to be strongly religious, and are notorious for their dislike of modern technology. Many Hatire use technology, but hope to unite humanity and eliminate all need for it.

Insight–A stellar nation that was once one of VoidCorp's subsidiaries. It broke away from its parent company during the Second Galactic War. It created the mass transceiver and greatly improved Grid technology, and many of its citizens are deeply involved in the Grid. Inseers tend to be rebellious and free-thinking, but are experts at everything Grid-related.

Nariac Domain

Orion League–An open, tolerant democratic stellar nation that values diversity, freedom and equal rights for all.

Orlamu Theocracy–A theocratic stellar nation founded by Jeff Sendir and the early members of the Orlamu faith. It is the largest producer of stardrives in human space, and its citizens are equally comfortable with religion and science.

Rigunmor Star Consortium–A plutocratic stellar nation founded on the principles of free enterprise. Its citizens are notorious for being greedy, and the nation as a whole is oriented towards making profit off of all of its endeavors.

StarMech Collective–A corporate stellar nation that produces top-quality starships and robotics. It is heavily invested in high technology, and extensive automation gives its citizens unheard-of amounts of leisure time. They are infamous for indulging in whatever makes them happy.

Thuldan Empire–A militaristic stellar nation with an imperial governing structure. It is extremely militaristic and xenophobic, and believes that it must unite all of humanity under its banner. It frequently dabbles in genetic engineering, and its citizens tend to be proud.

Union of Sol

VoidCorp–A corporate stellar nation infamous for its draconian policies. It manufactures high-quality software and electronic goods, but has branches that manufacture almost everything. Its citizens may not emigrate, and are frequently Machiavellian in outlook.

Stellar Nations (defunct)

Anarchist Union

Chrysanthemum Imperium

Delavan Autonomous Region

Dreth Commonwealth–A nation founded on the principles of freedom and self-perfection. It was part of the Expansion Pentad, but was betrayed by VoidCorp and conquered by it and the Rigunmors.

Free Kyrene Society–An economic alliance in the Orion Sector. It was one of the four nations that formed the Orion League.

Leodal States

Middle Kingdom

New Colombia–An Old Earth colony in the Orion Sector. It was one of four nations that formed the Orion League.

New Foundland

Nordic Independent State–An Old Earth colony in the Orion Sector. It was one of the four nations that formed the Orion League.

OGAM, Inc.

Orion Nation–An economic alliance in the Orion Sector, it was left out of the Treaty of Earth. It initially proposed the League, and became part of it when it was formed.

Pioneer Coprosperity Zone

Sothvec Industries–A corporation that specialized in adapting terrestrial species for alien environments. It was overwhelmed by the Thuldan Empire during the Second Galactic War, and swiftly absorbed.

Sultanate of Fomalhaut

Taurean Star Republic–This stellar nation was allied with the Thuldan Empire during its lifetime, and was highly corrupt. Ultimately, it was attacked and conquered by its erstwhile ally, and its territories became divided at the end of the war. Its intelligence agency was largely intact at the end of GWII, and was absorbed by the Concord.

Terran Empire–The nation that claimed ownership of human-explored space. It was defeated during the First Galactic War and converted into the Union of Sol.

Thuldan Colonial Authority–The nation that gave rise to the Thuldan Empire.

Utopia Now

Old Earth Nations (Defunct)

African Union–A union of African states. (Mentioned on pp 157, SF. I could've sworn it's a real organization, but like the ECU, is it redundant to a larger nation that exists in 2124?)

European Common Union–A governmental union composed of most of the European powers. (Mentioned on pp 152 of SF, but it doesn't match with any of the other nations of 2124. Is this the full name of the present-day EU?)

Houses, Clans and Noble Families

Aaleoni–A fraal clan. Its members have been distilling granite wine for nearly two millennium.

Aspans–The family that owns and operates Pyritix Corp. They have a marked dislike of anyone equipped with cybernetic technology.

Clan Blue Tusk–A weren clan.

Clan Okabi–A weren clan. Its members make up most of the population of West Lodge.

Clutch Thumn–A famous t'sa clutch.

House Baoli–A noble house based off of Alaundril, and a rival of House Calefir. They have set up an economic alliance with the Rigunmors.

House Blackmore–This Borealin noble family holds a majority share of Solar X. It has put out a bounty for the head of Kalt Terenz, who was responsible for the murder of two of its members.

House Calefir–A noble house that set up shop on Alaundril when the moon was settled. They have since grown into a powerful mercantile empire, with many important holdings such as EdgeTech and Solar X.

House Hale–A stellar noble family with roots in the Orion League. Some of its more prestigious members include Warthen Hale, the great Peacemaker, Christopher Hale, the Regent of Bluefall and Bruce Hale, a senator in the Orion League.

House Kaitors–A stellar noble family, the most prominent member of House Kaitors is Marilyn Kaitors, the CEO of Kaitors Industries.

House Maritec–This Borealin family is headquartered in the Argos system. Its leader, Thomas Maritec, governs a small portion of the system.

Kell–A weren clan. Its members first discovered gunpowder.

Ketern–A present-day weren clan. It formerly held territory on the eastern coast of Kurg's main continent.

Rladh–A clan of weren on Spes. It is currently skirmishing with Cher'nath and Ridhya's clan.

Rothheims–A wealthy Rigunmor family. Most of its members live on Bazaar. (Call it House Rothheim? Not mentioned that way on pp 203, ToM).

Turcheyevs–A wealthy crime family that controls the Jamaican Syndicate. (House Turcheyev?)

Verdosses–A wealthy Rigunmor family that has since fallen upon hard times. (Call it House Verdoss?)

Alien Governments

Aalnorum–The central decision-making body of the Medurr Imperium. It consists of the Empress and eleven of the most powerful matriarchs.

Biometricians–A mechalus political party. Its members believe that the mechalus should adopt the profit-and-loss models used by the Rigunmors.

Devli'yan–A group of sesheyans who work against the crime lords of Grith. Led by Devlei'ir, they favor a return to their old traditions.

Chuunh Abhaal–This abhaal has completely disappeared.

Clan Kor–A medurr clan led by Stykor.

Clan Ran–A medurr clan led by Teran.

Clan Vys–Led by Matriarch Tolvys, this medurr clan is trying to establish numerous strongholds in the Verge.

The Collective–The governing body of the deepfallen. Scientists have theorized that each deepfallen city possesses one collective.

Council of Thought–Little is known of this body, which governs the individual city-ships of the Wanderers.

Council of Tribes–The government of the Grith sesheyans. The Council is dominated by the Grith crime lords, and it thus highly ineffective.

Council of Ubhruusa–This governing body was formed by the bhruu after the arrival of VoidCorp. Though comparatively disorganized, it provides the abhaal with a forum for discussion.

Creedans–1) A militant mechalus political party, based off the Credo of War. It agitates for more aggressive policies. 2) A member of the Creedan nationality.

Evrem Federation–Formerly large, powerful and technologically advanced, this Evrem-built government has since given up or lost much of its territory. Now it is comparatively small, and works in an advisory capacity to the League of Nine.

Gardh Technarchy–The ancient goverment of the Gardh. It was once aligned with the Evrem Federation, but broke away after schisms in its monarchy and the outlawing of psionics. It offers equal rights to its robots, AI citizens and client races, but is otherwise stagnant.

Kaanh Abhaal–A large, comparatively liberal abhaal that has strong ties to Bhruusil's Inseer colonists. It is one of the oldest of all abhaal.

League of Nine–An alien government located in the Perseus Arm, composed of nine member species. Its primary goal is fending off the I'krl Theocracy and Medurr Imperium, which attempted to enslave its people. It has close ties with the remnants of the Evrem Federation, but is not acknowledged by the Gardh Technarchy.

Leenest–A defunct mechalus nation. It possessed fertile farmlands, hydroelectric power, and a large population.

Luunh Abhaal–Politically moderate, the Luunh abhaal is comparatively small, and is somewhat skeptical of Insight's motives.

Medurr Imperium–The governing body of the Medurr, located in the Perseus Arm. It is ruled by the Aalnorum, and includes many subservient slave species. It has several colonies in the Verge, and is looking to expand into the region. (pp 82 of AC2 mentions colonies at “Dolthan, Strome and Walin”. Are those in existence, or planned?)

Meenh Abhaal–Open and technologically saavy, the Meenh abhaal hopes to master human technology in order to secure their species' place in the Concord.

Megarin Biometric Republic–A defunct mechalus nation. It traded with Pesh, and was famous for its early exploration of Aleer. Its name survives as that of a mechalus nationality.

Oldurreg–A defunct mechalus nation founded by refugees from Megarin. Its citizens were adept miners and metalworkers, and were considered quite stable.

Pesh–A defunct mechalus nation. It was founded by members of the priesthood, and was first responsible for the discovery of electricity.

Peshtar–A present-day mechalus nationality, derived from the nation of Pesh. Peshtar are more comfortable with using war robots, and view the Kiscae as holy.

Rakon Fusion–The peaceful central governing body of the Rakon. It is located somewhere near the Verge.

Traditionalists–The largest political party on Aleer. Its members believe that the mechalus government should remain as it is.

T'sa Cluster–A sector of space claimed by the t'sa, the Cluster is located in the heart of Concord Prime. It is governed according to t'sa law and customs, and is technically a Concord Neutrality.

United–A mechalus nationality.

Witnesses–A mechalus nationality.

Governmental Divisions

Adaptive Research Division–A division of VoidCorp dedicated to genetic engineering and cybertechnology.

Advisory Board–The ruling body of the Rigunmor Star Consortium. Its primary function is to oversee the Rigunmor economy.

Alaundril Ministry of Trade–This facet of the Alaundril government runs the Alaundrin Freight Exchange and regulates trade in the Tendril system.

Austrin-Ontis Scientific Pioneering Committee–A division of Austrin-Ontis dedicated to scientific progress.

Austrin Partners, Ltd.–A division of Austrin-Ontis. (Dedicated to shipping arms and armor to Vergers?)

Board of Policy Review–An entity within the Regency government designed to mediate disputes between bureaus. It is effectively a five-member court.

Bureau of Public Information–The division of the Concord dedicated to keeping records.

Command Directorate–The division of the War Powers Council dedicated to keeping the Supreme Commander in power. It also includes Galvin's District Governors.

Committee on Intelligence–A division of the Galactic Consulate dedicated to reviewing intelligence gathered by the CIB and other such agencies.

Committee on Verge Integration–Led by Undersecretary Michael Thayne, this committee of the Galactic Consulate is responsible for reintegrating the Verge with the Stellar Ring. Only five out of twelve of its members regularly visit the region.

Common Council–The governing body of Alaundril. The Common Council is composed of businesses based off of Tendril, as well as StarMech. Seats on the council are granted on the basis of the profits a company makes, as well as projects it starts that benefit the Alaundrin people.

Conclave of Lords–The ruling body of the Borealis Republic.

Concord Administrators–The troubleshooters of human space, the Administrators patrol known space, keeping the peace and solving disputes. They are authorized to act as judge, jury and executioner. Their motto is “Our duty is peace”, and their standard weapon is the tri-staff.

Concord Assembly–The legislative body of the Concord. It has over 1200 representatives, and meets on the Grid. The Assembly has full jurisdiction within Concord Neutralities.

Concord Bureau of Science and History–A Concord organization devoted to science and history.

Concord Communications Commission (CCC, 3C)–The Concord agency in charge of regulating communications in human space.

Concord Diplomatic Service–Part of the executive branch, the Diplomatic Service oversees the Concord's ambassadors and works with the CIB.

Concord Executive Authority–The branch of the Concord that includes its Administrator corps.

Concord Executive Council–A group of high-ranked Concord officials, including the Chancellor, Vice Chancellor, and Executive Directors. It controls the CIB and other Concord organizations.

Concord Investigative Bureau (CIB)–The Concord's intelligence agency. Most of its agents were formerly of the Taurean Star Republic. It's nicknamed “the Silent Bureau”, and has grown increasingly independent of late.

Concord Space Authority–The civilian equivalent of the Concord Star Force.

Concord Trade Commission (CTC)–The division of the Concord dedicated to monitoring commerce.

Council of Sciences–A cabinet in the Regency government dedicated to scientific progress.

Council of Trade/Economics–A cabinet in Bluefall's government that monitors economic matters.

Department of Hospitality–A division of the ID, the Department provides visitors to Galvin with escorts.

Department of State–A fragment of Lison's executive branch dedicated to conducting relations with other powers.

Diamond Point Port Authority–An organization overseeing the spaceport facilities at Diamond Point.

Directorate for Internal Security–A division of the FSA dedicated to hunting down dissidents. (Redundant to ID?)

Dreth Commonwealth Council–A small body of the New Dreth Commonwealth dedicated to coordinating the actions of the moon-states of Dewi. It meets in Chelt, and among its members are the leaders of each moon.

Education and Social Engineering Committee–A cabinet in Bluefall's government dedicated to looking after its citizens.

Foreign Relations Cabinet–A part of the Regency government dedicated to diplomacy.

Galactic Bank–This branch of the Concord regulates the Concord dollar and investigates the operations of financial institutions.

Galactic Concord Intelligence–An intelligence-gathering arm of the Concord. (Not sure if it's a proper noun. In the “aliens” section of Externals, fraal paragraph. Most likely redundant to CIB. “Concord Intelligence” is mentioned in “Starrise at Corrivale”, is this MI?)

Galactic Consulate–The primary diplomatic branch of the Concord. It's composed of up to 91 ministers: six per stellar nation, two per alien race, and nine from the Concord itself. It creates diplomatic regulations and ratifies laws passed by the Concord Assembly using a two-thirds vote.

Galactic Court–The branch of the Concord that addresses legal disputes. It has thirteen Justices, and each one serves a twenty year term. The Justices cannot be re-elected, and have the power to impeach any Concord official with a two-thirds vote.

House of Equals–The legislative body of the Orion League. It meets on Jaeger for three months out of every year.

Imperial Council–The governing body of the defunct Terran Empire.

Information Services Bureau–A division of StarMech dedicated to conducting surveys and gathering information.

Intelligence Directorate (ID) (ISD?)–A Galvinite division dedicated to stopping Alitarin sabotage and espionage, as well as strategic action against enemy assets. Its headquarters is well hidden.

Lison Space Authority–A branch of the Lison government dedicated to space travel.

Lower Hall Administration–The bureaucracy that runs Lison's Lower Hall.

Ministry of Intelligence–A component of the RIA.

Ministry of Mutations and Specialized Adaptations–A Thuldan governmental division dedicated to researching and developing new mutant strains. A branch of it is headquarted on Filtrane Island.

Ministry of Science–A division of the Thuldan Empire's government dedicated to scientific advances.

Ministry of Security–A department of the Thuldan Empire dedicated to protecting its secrets.

Office for Stategic Information–The Thuldan Empire's intelligence agency.

Office of the Dean–The executive component of Spes' Borealin government.

Red Ridge Port Authority–A one-woman organization dedicated to enforcing landing procedures around Red Ridge. (*Misplaced. Where should it go?)

Regency Defense Forces Command–An advisory board dedicated to the defense of the Regency of Bluefall.

Regency Ecological Service–A branch of the Regency government dedicated to protecting Bluefall's environment and studying its native flora and fauna.

Regency Ministry of Security–A department of the Regency dedicated to its own security. (redundant to RDFC?)

Security Bureau–The intelligence and military bureau of the ISA.

Solar Council–The ruling body of the Union of Sol. Earth presently holds 42 out of its 100 seats.

Strategic Information Agency (SIA)–The intelligence agency of the Taurean Star Republic. It was absorbed into the CIB after the Second Galactic War.

Tourist Bureau of Yellow Sky–A branch of Yellow Sky's colonial government, it specializes in helping offworlders find lodging. It also hires out tour guides.

United Lison Mining–A division of the ULS dedicated to supervising the rhodium industry.

United Lison State Senate–The lawmaking body of the United Lison State.

Verge Alliance Admiralty–The central planning body of the Verge Alliance. It consists of twenty-three members, one from each member state.

Verge Assembly–A body of representatives speaking for the Verge. It meets aboard the Lighthouse.

Verge Development Division–A division of VoidCorp dedicated to exploiting the Verge.

War Department (of Alitar)–The military command bureau of the ISA.

War Powers Council–The alleged governing body of Galvin. The Council consists of a number of Directorate which look after specific aspects of the government.

Western Olympic Division–Austrin-Ontis Unlimited's covert operations division. It is running several arms smuggling operations in Algemron.

Criminal

Aanghel Empire–The largest sesheyan crime family on Grith. It works behind a cover of legitimate business activities and the nuances of the Mahdra Ruling.

Anbem–A group of nomadic weren raiders. They were largely slaughtered by Ioshaj Urdevec after they stole one of his marrizhe.

Blue Frost–A revolutionary group intent on overthrowing Ohmel's dictatorial oligarchy. It is the largest such organization on the planet.

Bone Hunters–A group of cykoteks that travel the Verge in a small cutter. They are led by a sesheyan known as Silver Ghost.

The Cartel–A criminal organization that harvests, processes and sells biaxinin. It controls the government of Wreathe, and eliminates independent competitors. Several gardhyi agents have been placed within it.

The Clinic–A hospital run by Doctor Andreas Tocher. It provides medical services, including cybersurgery and gene therapy, to criminals. It is located in the Rinstoke system.

Concord Free Now (CFN)–A terrorist organization dedicated to driving the Concord and stellar nations out of the Verge. It recently claimed responsibility for the sabotage of a StarMech cruiser in Tendril, as well as numerous other terrorist acts against the Old Space powers.

The Coreeno Syndicate–A large crime syndicate operated by the Coreeno family. It is closely tied with Celestial Entertainment Limited, and is moving some of its assets into the Verge.

Death Wires–A group of cykoteks that roams the Verge in a squadron of traders.

Ejees–A gang of petty thieves and plexbangers loosely based in Tribon's B-level.

Gridlock–This organization of hackers is dedicated to stopping the efforts of Arrivers by tripping them up on the Grid.

Hux Defense League–An alliance of pirates dedicated to stopping VoidCorp mining operations on Hux.

Independent Union of Hux–An unrecognized “government” that claims to represent the independent settlers of Hux.

The Mateo Family–A powerful crime family within the Jamaican Syndicate. They are currently supplying a gunrunning syndicate with ties to CFN.

The Mob–A Solar criminal empire. It patterns itself after the gang operated by Al Capone, and has a standing alliance with the Supervisors of Lucullus.

Verge Green–A radical alien rights group. It is currently providing the xe'reen with modified human weapons, and is urging them to fight the Alitarins.

Verge Governments

Algemron Exploration Company (AEC)–The original government of Galvin, it was overthrown by the FSA.

The Barons–The leaders of the six most powerful factions on Lucullus: The Jamaican Syndicate, the Picts, the Technospiders, the Supervisors, the Free Trade Guild and Union Penates.

The Bureau of Directors–A euphemism for the Barons of Lucullus.

Colonial Diocese–The Hatire government of Grith.

Delphin Development Division (Triple D)–A branch of the StarMech Collective dedicated to terraforming Delphin.

Democratic State of Penates (DSP)–The name for the territories governed by Union Penates. The Union has complete control over its electoral process.

Endomar Mining Guild (EMG)–An organization of miners in the endomar system, the EMG is rapidly growing. It frequently agitates for better training and standard wages.

Federal State of Algemron (FSA)–The military dictatorship of Galvin, the FSA is governed by a Supreme Commander and the War Powers Council.

Free Trade Guild (FTG)–An organization of smugglers and free traders in the Lucullus system. Members of the Guild are subject to vicious social Darwinism.

Imperial State of Algemron (ISA)–The colonial government of Alitar, the ISA is a Thuldan institution in all but name. It is ruled by a potentate and a State Assembly.

Jamaican Syndicate–A wealthy old crime family named for the “Jamaican Triangle”, its three most populous city-domes. Its assets are disguised as corporations, law firms and holding companies.

Lucullan League–The powerless “official” government of Lucullus, the Lucullan League was created by the Barons, for the Barons. The only positive side-effect of its presence is the current cease-fire.

Penates Artificial Habitat Control Company (PAHCC)–The ruling body of the Technospiders.

Picts–A violent street gang based in Santiago and the surrounding cities. The Picts are organized in a feudal system, and have few major industries. They have close ties with the system's corsair fleets.

Regency of Bluefall–The government of Bluefall, also known as the Hale Regency. The Regency is techically a military dictatorship, yet is relatively benevolent towards its citizens. It is ruled by Christopher Hale.

Solar Colonial Administration–Also known as SCAd, this administration oversaw the population of Lucullus before it was overthrown by the Barons. It established many of Lucullus' industries.

Supervisors–A group of Mindwalkers who acted as the “thought police” of Penates. After the rebellion, they formed their own government at Caracas. They are effectively shadow rulers, and seek to reunify Lucullus with the Union of Sol.

Technospiders–An organization of technicians tasked with maintaining Penates' habitat domes. They are somewhat more benevolent than the planet's other factions, and maintain control of key facilities in the other powers' territory.

Union Penates (UP)–A corrupt labor union, Union Penates controls most of Penates' industries and the Democratic State of Penates.

United Lison State (ULS)–The official government of the planet Lison, the ULS is a democracy of the purest sort. All of its citizens may propose new laws and vote on critical issues. It is governed by a single elected president and a number of figurehead senators.

Verge Confederation–A clearinghouse for talent in the Verge. It is, for all intents and purposes, dead. It only met twice while still a viable government.

Corporations

Aanghel Enterprises–A holding company that serves as cover for the illegal activities of the Aanghel Empire.

Aakhi Bros. Goods & Trade–A t'sa trading firm that also deals in armor.

ABC Services–This investment corporation is based off of Galvin, and has an office aboard the Lighthouse.

AccuTron Optics Ltd.–A manufacturer of targeting sights and other optical equipment.

Acrim Industries–The corporation that owns the Acrim Desalination Facility, and many surrounding research facilities.

Ad Astera Corp–A Rigunmor company locked in a rivalry with Periapsis Systems. It has been looking to acquire its competitor.

Adrenaline Trade Company–This corporation salvaged the OSS Shiva in the Songham system. It has since gained the rights to operate it as the SS Karma.

Aegis News Agency–A local news carrier in the Aegis system.

Akeltrow Suppliers–A company owned by the Ngongwe family of Ohmel. This corporation has been shipping thousands of dhros offworld for use in laboratories and pets.

Aleerin Space Technology, Inc.–A mechalus-owned company based out of Rigunmor space. It discovered a derelict in Oberon while testing new radiation shielding systems.

A.M. Industries–An arms manufacturer in the Orion League. Its designs are frequently adopted by the Orion military.

AstroSys Shipyards–An independent space technology contractor. It rebuilt the drivesat relay in the Kendai system.

Atris Department Stores–A chain of popular department stores in the Stellar Ring. Most are located in the Orion League.

Austrin Arms–One of the two parent companies of Austrin-Ontis Unlimited. Austrin Arms specialized in sales to civilian customers, and acquired its rival.

Austrin Limited–The remains of Austrin-Ontis' corporate assets on Galvin, this weapons manufacturing complex is loyal to the FSA.

Austrin-Ontis Armor Division–A division of Austrin-Ontis Unlimited dedicated to manufacturing armor.

Austrin-Ontis Munitions Div. 1–A corporate division of Austrin-Ontis, Divison One manufactures weapons and particle screens that are employed by the Concord Marines and the CDC.

Baoli Trading House–This Alaundrin organization acts as an ordering center for the RSCME. (Is it the same thing as House Baoli? It's mentioned on pp 6 of the AEG.)

Bastin-Crane Electronic Imaging Systems, Inc.–A defense contractor based off of Bluefall. It recently installed a prototype multiphase radar system at Regency Island.

Bedford-Oalin–A shipbuilder and naval contractor on Bluefall. It has close ties with the Regency, though its own struture is riddled with corruption.

BerTek–A manufacturer of power tools and other professional equipment.

Blightworth Security Consultants–A group of independent private investigators operating off Leen, these investigators are among the best in the Verge.

Bluefall Baseball League–A sporting league on Bluefall.

Boman Corp.–An independent, employee-owned terraforming corporation located in Austrin-Ontis Unlimited. It has set up stations on Spes in an attempt to reverse the planet's runaway greenhouse effect. Its technicians also double as soldiers, should the planet itself be invaded by klicks.

Boman-Sendir Drive Systems–An Orlamu company specializing in the manufacture of stardrives. It has agreed to send a number of stardrives to Ion Productions.

Brusilev Armor Manufacturing–A division of Karadnya-Brusilev Industries specializing in armor and protective gear.

Callocorp–A mining corporation. It used to have facilities and operations on XJR3978, but relocated them to a more profitable site.

Carnes, Inc.–A Rigunmor-owned brokerage firm, this investment company is nearly as old as the Consortium itself. It has an office aboard the Lighthouse near LIEX.

Celestial Casinos–A division of Celestial Entertainment Limited devoted to gambling.

Celestial Entertainment, Limited (CEL)–A large entertainment corporation based in Old Space. It is owned by the Coreeno crime family.

Concord Starlines (Concord Lines?)–A corporation specializing in interstellar transport.

Comar Crafts–This shipbuilding corporation, located on Bluefall, was in operation before the Vanishing and is still in business. It manufactures hovercrafts and gravboats. Its headquarters are on Haven 9.

ComTech–A manufacturer of computers. It replaced the computers and drivesat equipment aboard the Kendai drivesat relay.

Copernicus Capital–A trade corporation. Copernicus Capital sometimes employes independent traders for risky runs.

Crooked Rings–A large beer company based in Old Space. (%)

DarkTech Inc.–A manufacturer of stealth and antiscanning technology.

DhuuQeshQhe Maarhak–A weren armor manufacturer.

Dietterlich Industries–An arms and armor manufacturer.

DiNardo Laboratories–This corporation owns the like-named laboratories aboard the Lighthouse.

Division One–A subsidiary of VoidCorp, Division One manufactures computers and other high-tech equipment. It is possibly the most ethical and responsible branch of the Company.

Dynamic Response, Ltd.–The largest manufacturer of personal firearms in the Tendril system.

EdgeTech–One of the key holdings of House Calefir, this company manufactures top-quality exploration equipment.

Encryptix–This corporation developed an encryption method used in the Tendril Grid.

Engis Unlimited–A corporation based off of Bluefall.

(VoidCorp) Entertainment Division–A branch of VoidCorp dedicated to all types of entertainment.

Esmer Technologies–A Solar Grid firm, Esmer Technologies is one of the companies competing for the Aegis Grid contract. After winning it, it maintains the requisite hardware.

Esterum's Salvage Company–A salvage corporation based in the Verge. It was one of five companies that initially earned Kalht Initiative grants.

Fhei'irre Consortium–This Grith-based, sesheyan-owned corporation specializes in aerospace technology, and has filed a claim to terraform Lordan. They were recently awarded a Kahlt Initiative grant.

Galactic News Agency (GNA)–A news service based on Old Space. The government of Tendril has uncovered evidence that it is a fraud.

Gefflech Pharmaceuticals–A major drug manufacturer. Its corporate headquarters is located on Bonair III in Rigunmor space.

General Arms Manufacturing–A manufacturer of powered armor, including that worn by the Concord Marines.

General Industries–A manufacturer of lighting equipment and other professional tools. It is based in the Rigunmor Star Consortium, and discovered the derelict in Oberon.

GeoVenture–An Alitarin survey corporation. One of its survey teams discovered a large deposit of strategic elements near the Misten Sea.

Gibson-Williams Multimedia (GWM)–An entertainment company involved in the production and distribution of everything from holofilms to live entertainment to Grid services. It serves as a front for the Mateo family's illegal activities. Its headquarters is located in Port Royal.

Haimori House–A fleet in the control of the Free Trade Guild. It consists of some twenty tradeships, and is controlled by Gida Haimori. (Should it go under naval forces? Noble houses?)

Hanley Arms Ltd.–A cutout company established in Oberon by Colonel Jay Keaton. It funnels weapons and war material from Austrin-Ontis to Galvin via independent traders.

HansCorp Freight–A shipping company based in Port Royal. Some of its employees are involved in an illegal gunrunning operation. It is owned by MicroCore Investments.

Haynes Co.–A manufacturer of leather goods.

HelixTech–A corporation based on the outskirts of Santiago, in Pict territory. It specializes in research and computer manufacturing. Its slogan is “One Step Ahead”.

(HelixTech) Research and Development Division–A branch of HelixTech dedicated to breaking new ground in the fields of hardware and software.

(HelixTech) Security Divison–A division of HelixTech dedicated to security.

Ikarin Storage–A company specializing in self-storage space.

Ion Parts and Manufacturing–The parent company of Ion Productions.

Ion Productions–The largest corporation native to Tendril, Ion Productions specializes in shipbuilding.

Innishaal Space Industries–A fraal-owned corporation that manufactures armor.

(Insight) Technical Science Division–A technology-oriented division of Insight.

Interimin–A Verge temporary employment service. It was recently purchased by Malcom Doncaster.

InterSystem Services–A trade corporation based on Alaundril.

Iphus Mining Division–A VoidCorp division dedicated to operations on Iphus, it holds control over 44 of the planet's mines and processing facilities.

Iphus United–An organization formed by VoidCorp's Iphus miners during the Long Silence, it was reabsorbed by the Company after it returned.

IsoMed Industries–A manufacturer of medical products. Its corporate headquarters is located on Rixella II.

The Jennings Family–A family of Rigunmor entrepreneurs.

Jubilee Consortium–The collective term for the franchised Jubilee Resorts on Bluefall, and the rest of the Jubilee Corporation's holdings.

Jubilee Corporation–An Orion corporation. It owns the Jubilee Resorts of Bluefall.

Kaitors Industries–A Leen-based corporation that specializes in manufacturing electronic components. The company is ruled by House Kaitors.

Karadnya-Brusilev Industries–A government-owned arms manufacturer located in the Nariac Domain.

Karnath Development Division–A division of VoidCorp dedicated to the exploitation of the Karnath system.

Kile Excursions, Ltd.–A one-man tour business operated by Martin Kile. It is based out of Olympus.

Koshimi Industries–A manufacturer of arms and armor.

Krund Armsworks–An arms manufacturer with headquarters on Thulda Prime.

Legends Scouting and Rescue Services–A scouting company based in the Verge. It is owned by Kistul or Talic.

Lison Miner's Union–An organization dedicated to protecting the rights of Lison's miners. Its headquarters are located in the Deep Warrens in Tribon. (Needs its own category–it's a union, not a business.)

Lotran-Katavi Holofilms–An Orlamu-owned producer and distributer of holofilms. Its headquarters are located on the Tyardine islands of Bluefall.

Malmott Supply–A successful construction materials corporation headquartered in the Rigunmor Star Consortium.

MacroEntertainment–The corporation that runs the crooked entertainment facilities in Subsector 17.

Marque Charters and Chances–Affiliated with the Jubilee Corporation, this company arranges activities for tourists at Jubilee resorts.

Marsstat Motors–A commpany that manufactures powered exoskeletal walkers.

Mask and Bauble Studios–A major Verge production studio located on Hughes Island.

McLachlan Spacelines–An Orion League-based corporation specializing in interstellar transport. It operates a number of commercial liners in the Verge, which carry passengers and cargo.

Medcare One–A manufacturer of medical supplies. Its corporate headquarters are located in Delta Orionis.

Merrick Industries–A manufacturer of neutralizer coats.

Merrick's of Powder–An organization dedicated to evaluating weapons. It publishes its findings in Merrick's Personal Security Report.

MicroCore Investments–A subsidiary of Yonce Enterprises. It is fairly small, but owns a number of Verge-based companies. It has offices aboard the Lighthouse.

Microtel–VoidCorp's parent corporation, now defunct. It held a stranglehold on the computer and software industry until it was defeated and acquired during the First Galactic War.

Mikee–An athletic shoe manufacturer.

Milton Industries–A company owned by the Redman-Smith Trading Corp. It owns Sharkshead island.

MRA Technologies, Inc.–An arms and armor manufacturer.

Munson Co.–A clothing manufacturer.

Mu'ray Medical Investigators–A firm, located in the Verge, specializing in medical gear.

Netcoast–An Orion multimedia firm. Netcoast is competing for the Aegis Grid contract. After winning it, it maintains the software.

New EuroTech Manufacturing–A manufacturer of body armor.

NiteSite Manufacturing Inc.–A manufacturer of night-vision sights and imaging technology.

Nori Cho' Manufacturing–A mechalus company that manufactures armor.

Northern Pride–A cutout mining company set up by Galvinite agent Milla Jend to extract rare transuranic ore from a deposit near the Misten Sea. Its operations have provoked the xe'reen into attacking human settlements and facilities.

Occam Ship Repair Co.–A small company specializing in repairs to small ships. It is based off of the Lighthouse.

October Corporation–A fictitious corporation created by the Dreth to slander VoidCorp. It allegely specializes in travel booking throughout the Verge.

Olsen Personal Defense Corp.–A manufacturer of armor.

Ontis Ordnance–One of the two parent companies of Austrin-Ontis Unlimited. Ontis Ordnance specialized in sales to military and paramilitary organizations.

Osa-Sarpico Consolidated Distributions–A rhodium distribution company based off of Lison. It sells to the accounts of many stellar nations.

Paradise Tours–A travel agency based off of Alaundril.

Par-Tech–This traders' alliance, based on Darkhold, specializes in acquiring and trading Old Space technology.

Periapsis Systems–A Rigunmor company. It is owned in part by the Verdoss family, and has encountered financial trouble.

Perseus Survey Company–An Earth-based survey corporation. One of its explorers was the first to survey Lucullus.

Polymartech–A Bluefall-based corporation specializing in the manufacture of plastic goods. It is owned by Acrim Industries.

Pulan-Tough Job Corporation–An arms manufacturer.

Pyritix Corp.–A mining corporation with interests in several Verge systems. Its headquarters are located in the Orion League, and it has been known to discriminate against employees with cyberware. Its motto is “Family products by families for families.”

Qaliban Corporation–A chemical corporation with headquarters in Rhesa Bhar. The Concord recently charged it with conducting illegal and immoral research.

Quartz Pyramid, Limited–A fake corporation allegedly based on the planet Bluefall.

Quest, Inc.–An Alaundril-based corporation, Quest, Inc. manufactures the body armor used by Alaundrin security forces.

Raupp Arms–A Thuldan arms and armor manufacturer. Its headquarters are located on Thulda Prime.

Rauss Co.–A clothing manufacturer. It has been in business for over five hundred years.

Rax-Minstrem Rhodium Distribution Agency–A company specializing in the sale of rhodium to rodium runners. It is based out of Tribon on Lison.

Redcrown Resources Unlimited (RRU)–A company formed to mine resources from Redcrown's ring system. It went bankrupt after two years.

Redman-Smith Trading Corp (R-STC)–Originally set up to transport ore and other materials from Lison to Alaundril, Redman-Smith has since become an economic giant. Its headquarters are located on the Lighthouse. Free traders may join the organization, though membership requires an annual fee.

Redstar Media Network–An Orlamu-owned media network based in the Verge.

Rigunmor Consortium–An alliance of free traders, and the precursor to the Rigunmor Star Consortium.

Ronyo–A manufacturer of holographic imaging technology.

Sagorn Lumber Company–A logging corporation based in Bhruusil's Buulil forests. It has harvested only a small percentage of the forest's trees thus far.

Secure Trust–A spinoff of the Redman-Smith Trading Corp, this corporation specializes in investment brokering.

SekureTek–A manufacturer of security devices, weaponry and armor.

Shadow Syndicate–An illegal organization that provides its members with financial services.

Sobu Tours–Owned and operated by Philemon Sobu, this one-man company provides visitors to Yellow Sky with tours in its lowlands.

Solar X–A company specializing in mining equipment, outdoor gear and small spaceships. House Blackmore of the Borealis Republic owns 51 percent of its stock.

Solar X Motors–A corporation headquarted on Alaundril. It manufactures skycars, as well as small spaceships, the latter of which are produced in an orbital shipyard.

Soze Arms Ltd.–An arms and armor manufacturer. Most of its weapons are decidedly overpowered. (Verge-native?)

Stahn Munitions–A division of Austrin-Ontis Unlimited based off of Ober Island.

StarMech Edge One Division–A subsidiary of StarMech Incorporated, this division manufactures weapons and armor.

Starreth Cruise Lines–A corporation specializing in pleasure cruises on Bluefall. It is affiliated with the Jubilee Corporation.

Stellar Survey Corporation (SCC)–This organization was founded after the end of the Second Galactic War. Specializing in surveys of uncharted systems, it quickly angered many scouts with its unfair practices.

Stevens–An Alaundrin company that manufactures camping units.

Stolnis Sea Products–A manufacturer of diving equipment headquartered on Bluefall.

TaskCor Communications–The StarMech-based corporation that runs Alaundril's drivesats.

TDK Shuttle Service–A corporation specializing in shuttling passengers to and from the Lighthouse. It has made a considerable profit off of this alone.

Terhandis Company–A manufacturer of sailboats and skysails. It is based on Bluefall.

TexMex Munitions Inc.–A manufacturer of specialized ammunition.

Thorn Industries–Based in the Talbott system, this corporation specializes in the manufacture of starships, and competes with Tendril's Ion Productions.

ThunderCorp Arms, Ltd.–An arms manufacturer.

Tobago Transport Company–A shipping company operating off of Lucullus.

Transtate Industries–A subsidiary of VoidCorp. One of its holdings is the October Corporation.

TransVerge Network (TVN)–A news service based in the Verge.

Tricus Development Corporation Inc., (TDC Inc.)–A mining corporation in the Corrivale system. It is in the process of installing planetary defenses on Flyspeck.

Tyardine Taxis–A water taxi service based off of Cantardyss on East Tyardine on Bluefall.

TyKo–A manufacturer of power tools and professional equipment.

Union of Arch Miners (UAM)–This organization is part of Union Penates, and is in charge of staffing Midas Station on Polyphemus and other mining stations in Lucullus' Arch. (Misplaced? Sounds more like a union.)

United Lison Network (ULN)–A news network based off of Lison.

United Mining Corporation–A mining and ore processing company located in Corrivale's Outer Belt.

Universal Media–A Bluefall-based subsidiary of a Borealin colony with the same name. It broadcasts five news programs and the latest entertainment from the Stellar Ring.

VentureMax Inc.–A small courier company with headquarters on Bluefall. It is run by a group of retired Regency naval officers.

Verge Explorations Inc.–This corporation explored the Ptolemy system and sold the development rights to the Nariac Domain.

(Verge) Merchant League–An economic organization, supported by the Concord and Regency. It was created to help protect the interests of individual merchants and small businessmen, for a small fee. Its headquarters are aboard Nectaris Orbital Station.

Verge News Network (VNN)–A news agency based in the Verge.

VergeTech–A Verge-based corporation aligned with House Calefir of Alaundril.

Visions of Divinity, Inc. (VDI)–A privately-owned holoevangelical service with ties to Celestial Entertainment Limited. Its headquarters are located in Aegis.

VoidCorp Investment Services–A subsidiary of VoidCorp specializing in brokerage services.

VoidCorp Subdivision of Aaleemun Resources–A division of VoidCorp that oversees the mines at Aaleemun.

Watson Theaters–A chain of theaters owned by Jike Watson.

White Comet Freight Consortium–A StarMech-based freight company.

Wilson's Game Outfitters–This Grith-based corporation organizes tours and hunting expeditions in the moon's jungles.

XTreme ActiveWear–Another holding of House Calefir, XTreme ActiveWear manufactures clothing designed with scouts and outdoorsmen in mind.

Yonce Enterprises–A Rigunmor holding company. Relitalia Yonce owns most of its stock. It owns MicroCore Investments and all of its subsidiaries.

Military

Air Guard–An elite military force charged with controlling Lison's rampant crime and protecting its oxygen supplies. Its colors are black and white.

Alaundrin System Patrol–A division of the Alaundrin government dedicated to keeping the peace in the Tendril system.

Alliance Command–The commanding body of the Verge Alliance. (Redundant to Admiralty?)

Archangel One–A codename for a Concord Marine evacuation unit.

Bad-Guy Company–The opposing force on Training Course D.

Battle Group Seymoyr–A nickname for the Concord Marines commanded by Lieutenant Colonel Seymoyr.

Borealin Defensive Guard (BDG)–The military of the Borealis Republic.

Burn Pirates–A group of pirates in the Tendril system. They were named for their unusual tactic of preying on vessels during the Burn.

Captains of Urdev–A group of professional weren soldiers that existed during the time of the Purifiers.

The Churgalt Insurgency–An underground Galvinite rebellion against the FSA. The Churgalt rebels claim that the State is in league with an unknown alien power.

Command Platoon–One of four platoons in Mercury Company, Command Platoon coordinates the actions of the other three. In addition to serving in an intelligence capacity, Command Platoon is responsible for the safety of the company commander.

Concord Admiralty–The uppermost corps of officers in the Concord Star Force.

Concord Defense Corps (CDC)–The army of the Concord. Most of its members are reservists, and service is entirely voluntary. Its motto is “We defend the galaxy”.

Concord Marines–An elite organization of Concord soldiers, the Marines are always ready for battle. Their motto is “Eager to strike”.

Concord Star Force (CSF)–The Concord's stellar navy. Its officers must undergo five years of training at one of three academies. Its motto is “Excellence outshining the stars”.

Concord Survey Service (CSS)–A branch of the Star Force, tasked with exploring uncharted regions, aiding frontier colonists and monitoring pirate activity. It is a descendent of the Stellar Survey Corporation, and also contracts scouts for survey missions.

Damarithan–A general term for the I'krl Theocracy's military.

Division 8–A top-secret division of the Concord Executive Authority. Several telekineticists from this division are seeking information on Precursor relics aboard the Lighthouse.

Encounter Squad–A squad in Witzko's Recon Platoon.

Exeat–An armada assembled by Ython Kadar and Paratak Trewys at the behest of the I'krl. Publicly, its mission is to convert the Verge to I'krl worship, though Kadar plans on using it to free the I'krl.

Fifth Fleet–A Regency fleet assigned to defend the space near Bluefall.

First Army–The military forces of the nation of Megarin, led by General Thetor.

1st Diplomatic Service Squadron–A unit of Concord Marines assigned to the cruiser Falada on its diplomatic mission to Thalaassa.

First Fleet–A Regency fleet assigned to patrol the space near Research Station Echo.

1st Platoon–This platoon, part of Mercury Company, traditionally takes the lead during battle.

First Squad–A squad in Damion Witzko's Recon Platoon.

Fleet Command–The upper leadership of the Solar Navy.

4th Company (of the 3rd(?) battalion of the 26th Regiment)–A unit of Concord Marines. It fought against the klicks on Arist.

Fourth Fleet–A Regency training fleet assigned to the Starcrest military academy.

Grith Port Police–A police force that oversees the Diamond Point Spaceport.E

Guards Templar–A cadre of elite Orlamu bodyguards. Many of the Guards Templar possess psionic talent, and some are stationed aboard the Lighthouse.

Hatire Internal Security Ministry–The law enforcement branch of the Colonial Diocese of Grith.

Hidden Army–A term applied to the troops gathered in secret in preparation for the Exeat.

Jamaican League Security Forces–The security forces of the Jamaican Syndicate. (Shouldn't it be Jamaican Syndicate?)

Jo-Rika–A highly decorated unit of Concord Marines, composed solely of weren. Its members fought in many battles during the External War. Its name means “Happy Bayonets” in Standard.

Ka'Nak–A secret t'sa intelligence bureau. It was created to preserve the safety and soverignty of the T'sa Cluster, and its agents frequently spy on the stellar nations. Its name translates into Standard as “Guiding Protectors”.

Komothan–An I'krl Common term for “stellar army”.

The Legions–The elite shock troops of the Thuldan Empire. The Legions use an anachronistic Roman system of ranking.

Manyteeth Ahmk–The 77th External Ahmk. It is stationed at Caracas, is commanded by Komosar Erek Joss, and consists of 32 bareem, kroath, klicks and sifarv.

MedCorps–The medical division of the Concord Marines.

Mercury Company–A part of the 3rd Battalion of the 1st Regiment of the 145th Division. The soldiers of this company led the assault on Rakke, suffering few casualties in the process. The company is stationed aboard Vallis Station, but uses the frigate Innsbruck as transportation to battlefields throughout the system.

Nariac Defense Force–The military of the Nariac Domain.

Nariac Intelligence Directorate (NID)–A Nariac organization dedicated to covert operations and intelligence-gathering.

Neutrality Patrol–A small Concord force based in Algemron. It is tasked with protecting neutral ships bringing supplies to Galvin and Alitar.

Nidrazh–A now-defunct mechalus term for a number of elite cavalry units. It translates loosely into “marauder”.

Occupation Police–An Exeat organization dedicated to enforcing order in occupied Lucullus.

Order of the Black Tiger–An order of martial artists based in the Hammer's Star system. Members of the Order are allegedly trained in the art of fighting klicks in hand-to-hand combat.

Ordnance Branch–A division of the Austrin military that tests, stocks and maintains weapons.

Orion Navy–The Orion League's stellar navy. (Generic term? Mentioned in BS, in Reed's entry. Redundant to Orion Star Service?)

Orion Planetary Defense Directorate–The army of the Orion League.

Orion Star Service–The navy of the Orion League.

118th Psychological Operations Division (Battalion?)–Part of the Regency military, this elite unit is composed of psions of extraordinary talent and flawless character. Their motto is “Securité!”, and were formed to protect the Regency from external threats. They are nicknamed the “Aegis Rangers”.

119th Air Cav Battalion–An airborne Alitarin army unit sent to guard installations near the Misten Sea.

191st Marine Expeditionary Brigade–A brigade of Concord Marines stationed aboard the Lighthouse.

Patrol Squadron 131–A Concord squadron based at Omega Station in Corrivale. It is composed of two drive cutters and seven escorts.

Powered Infantry Command–A division of the Regency army consisting mostly of soldiers trained in the use of powered armor.

Psionic Repression Unit (PRU)–A specialized unit formed and trained by the Lucullan League to enforce the Mindwalker Repression Acts.

Radiant Pirates–A group of pirates operating in Lucullus' Arch.

Raive's Faves–The unofficial name for a group of oxygen runners led by Raive Timogen.

Rapier Seven–The codename of a Concord Marine unit stationed on Spes at the time of the Exeat invasion.

(Damion Witzko's) Recon Platoon–A platoon of Concord Marines within the (number) company of the Third Battalion of the 26th Regiment. Their primary function is gathering reconaissance.

Regency Enforcement Command (REC)–The commanding body of the Regency Enforcers.

Regency Enforcers–The military police of the Regency of Bluefall. They are a division of its army.

Regency Intelligence Service (Agency? RIA?) (RIS)–An intelligence organization dedicated to keeping the Regency safe through information-gathering.

Regency Planetary Defense Force (RPDF)–The army of the Regency of Bluefall. It is fairly small, and composed mostly of light infantry.

Regency Sea Navy–The ocean-based defense force of the Bluefall Regency. It helps prevent landings, and keeps the sea lanes open.

Regency Stellar Navy (RIN)–The stellar navy of the Regency of Bluefall.

Regent Guard–The elite guard of Regency Island. Some of its members possess biokinetic talent.

Rigunmor Third Fleet–A fleet assigned to patrol the borders of Rigunmor space. Admiral Sarn served as its commander.

Sanguine Outriders (the 145th)–A reinforced division of Concord Marines currently stationed in Hammer's Star.

2nd Battleship Wing–A wing of battleships in the 2nd fleet(?) captained by Ythapsol Maree.

2nd Battalion (of the 26th Regiment)–A unit of Concord Marines.

2nd Company–A unit of Concord Marines, led by Captain Kira McRae. It is a part of the Third Battalion of the 26th Regiment.

2nd Diplomatic Service Squadron–A unit of Concord Marines assigned to diplomatic duty aboard Falada.

2nd (Exeat) Fleet–A fleet in the Exeat commanded by Arksol Czynn-tal. (This section is disorganized. Czynn-tal commands the Fourth Armada, referenced in her entry and the naval org chart.)

Second Fleet–A RIN fleet assigned to patrol the area near Redcrown.

2nd Platoon–This platoon acts in a supporting role to the 1st Platoon, though its members are just as combat-ready.

Second Squad–A squad in Lieutenant Witzko's platoon.

Seventh Fleet–A Regency fleet assigned to protect Bluefall itself. Its flagship is the Sanctuary.

Sha'cre'ta–A traditional t'sa fighting style. It emphasizes superior speed, agility, and is similar to Judo.

Sha'cre'tasa–A t'sa term for a martial artist trained in traditional t'sa fighting styles.

Shining Sabers–A Concord fighter squadron stationed aboard the Inamorata.

Sixth Fleet–Assigned to gather reconnaissance on the Externals, this Regency fleet has been equipped with advanced sensors technology.

The Snow Tigers–The nickname of the 22nd Powered Infantry division of Alitar. They are one of the most well trained units in the Alitarin army.

Solar Navy–The stellar navy of the Union of Sol. Its uniforms are black and gold.

Solothan (Solithan?)–An I'krl Common term meaning “stellar fleet”.

Special Operations Division (of the NID)–A division of the NID devoted exclusively to black ops.

Star Navy–The interstellar navy of Galvin.

StarMech Security Consulate–A branch of the StarMech government dedicated to collecting intelligence. (Poss. tied to SSD?)

StarMech Security Division (SSD)–The law enforcement and military arm of the StarMech government. (Redundant?)

(Theocracy) Fifth Army–One of five major divisions of the I'krl Theocracy's army. It is known as the Xenhon's Hand, and obeys his orders alone.

(Theocracy) First Armada–An armada in the Exeat. Its flagship is the fortress ship Styx.

(Theocracy) First Army–One of five major divisions of the I'krl Theocracy army. It has been assigned to guard the core worlds.

(Theocracy) First Fleet–One of three large fleets in the I'krl Theocracy navy. It is assigned to protect the core systems.

(Theocracy) Fourth Armada–One of four large fleets in the Exeat navy. It is captained by Arksol Czynn-tal from the fortress ship Phlegethon.

(Theocracy) Fourth Army–One of five large divisions in the I'krl Theocracy army. It patrols the frontier.

(Theocracy) Legion One–One of three legions in each I'krl Theocracy army division. It contains the primary assault forces, including armor and infantry.

(Theocracy) Legion Three–One of three legions in each I'krl Theoracy army division. It contains the long-term occupation forces.

(Theocracy) Legion Two–One of three legions in each I'krl Theocracy army division. It contains the kroath conversion forces and engineering corps.

(Theocracy) Second Armada–An armada in the Exeat's navy. Its flagship is the fortress ship Acheron.

(Theocracy) Second Army–One of five major divisions of the I'krl Theocracy's army. It guards the slave worlds.

(Theocracy) Second Fleet–One of three fleets in the I'krl Theocracy navy. It patrols the borders and frontier areas.

(Theocracy) Third Armada–One of four armadas in the Exeat navy. Its flagship is the fortress ship Lethe.

(Theocracy) Third Army–One of five major divisions in the I'krl Theocracy army. It has been assigned to the numerous heretic worlds.

(Theocracy) Third Fleet–One of three major fleets in the I'krl Theocracy navy. It is assigned to active combat zones and hot spots.

Third Battalion (of the 26th Regiment)–A unit of Concord Marines. It was recently assigned to Hammer's Star.

3rd Company (of the Third Battalion of the 26th Regiment)–A unit of Concord Marines. It took part in a battle against the klicks on Arist.

3rd Company (of the Second Battalion of the 26th Regiment)–A unit of Concord Marines. It took part in a skirmish with the klicks on Arist.

3rd Company (Fifth Marines, does it mean Battalion?)–A Concord Marine unit that fought the klicks on Arist. It lost nearly a quarter of its strength in an orbital drop.

3rd Diplomatic Service Squadron–A unit of Concord Marines assigned to duty aboard Falada.

Third Fleet–A fleet in the RIN assigned to patrol the Regency's Verge colonies. It also works with Concord forces in the sector.

3rd Platoon–This platoon, part of Mercury Company, is highly trained in close combat. It sometimes changes places with 1st Platoon if such tactics are needed.

Thuldan Heavy Infantry–A division of the Thuldan Empire's ground forces.

Thuldan Maritime Navy–The ocen-based navy of the Thuldan colonies of Bluefall.

Tliss Ta Klee–This elite unit of t'sa commandos was trapped on Penates when the Externals invaded the system. They have taken up a guerilla campaign against the occupying forces. Their name means “Army of Dissension”.

Tribon Legal Authority–The law-enforcement branch of Tribon's local government. (ULS? Maybe the Tribon Watch and Tribon Security are branches of the Legal Authority. Mentioned on pp 102, ToM.)

Tribon Watch–The police force of Tribon, also known as the Plexwatch. Their uniforms are black and gold. (The book mentions “Authority” on pp. 7. Lison Port Authority? Lison Space Authority? “Tribon Security” is mentioned on pp 9. “Lison Security” is mention on pp 38.)

Trillaari–A group of sifarv and bareem separatists who wish to free the Demesne from the I'krl Church's rule.

26th Regiment–A unit of Concord Marines.

Unicorn Flight–A squadron of Concord cutters assigned to provide fire support for Damien Witzko's Marines.

Unified Aleer Army (UAA)–The army of the planet Aleer as it existed under Thetor, now defunct.

United Lison State Security–The police force of the ULS.

United Lucullan Defense Force (ULDF)–A naval force composed of ships from all of Lucullus' factions. It remained independent of the Verge Alliance's battle group, and turned traitor when the Exeat invaded the system.

Vanguard Task Force–A Thuldan task force assigned to Vanguard Station in Aegis.

Verge Alliance–An alliance consisting of the Concord's Verge forces and the governments of Aegis, Tendril, Corrivale, Terivine, Mantebron, Argos, Rinstoke and formerly Lucullus. It was formed in response to the Exeat invasion.

(Verge Alliance) First Battle Group–The first and strongest of the Verge Alliance's four battle groups. It was led by the Lighthouse, and assigned to Argos.

(Verge Alliance) Fourth Battle Group–One of four Verge Alliance battle groups. It was stationed at Aegis.

Verge Alliance Intelligence–The intelligence-gathering body of the Verge Alliance.

(Verge Alliance) Second Battle Group–Centered on the Sanctuary, this battle group was originally sent to defend Lucullus.

(Verge Alliance) Third Battle Group–A Verge Alliance battle group. It was stationed at Tendril, with standing orders to return to Old Space if the Alliance won the battle at Lucullus. Its flagship was the Gandolf.

Wandering Daughters–A group of mercenery weren exiles that existed during the time of the Purifiers.

West Lodge Militia–A group of weren from West Lodge assembled to help fight against the human troopers from the north.

Religious

Ancientists–A religion based in the Borealis Republic. According to Ancientist philosophy, the Precursors are actually godlike beings who will one day return to judge humanity. Ancientists are, as can be expected, heavily involved in archaeological expeditions and the sciences.

Ch'Nalism–A t'sa religion, originally developed during the City Age. Ch'Nalists believe that each aspect of the universe has its own patron spirit, or Ch'Nakan. They are appointed by a central creator-power, Ch'Nal.

The Chorus–This group of Hatire biokineticists believes that faith and psionic ability can heal injuries as well as, if not better than, medical technology.

Church of the Purifier–A native weren faith that has existed since the rise of the warlords. Its doctrine dictates that struggle and accomplishment will purify the soul. After death, purified souls become avatars called gontal, which are revered by Purifiers.

Hatire–A religion that stresses simplicity and purity of body and mind. Hatires view cybertechnology and genetic manipulation as sinful. The bulk of the Hatire faith's adherents live in the Hatire Community, though, ironically, many Thuldans follow the faith as well. Its deity is of alien origin, and is known as the Cosimir.

Humanity Reformation–A semi-deistic faith based in the StarMech Collective, Humanity Reformation encourages its followers to right wrongs and work for the greater good.

I'krl Church–A religious organization formed by the thaal and dedicated to the worship of the I'krl, a species long since locked away. Its priesthood consists almost entirely of Mindwalkers, and relative psionic ability is directly tied to a priest's rank.

Insightful–Also known as the Church of the Oracle, the Insightful believe that the Grid itself is divine. They feel that the free flow of information is what will lead humanity to enlightenment.

Orlamism–Members of this faith view drivespace as the unconscious mind of God. Orlamists are very active in many scientific fields, particularly drivespace research, and the Orlamu faith itself sometimes changes to accomodate new scientific discoveries.

Seers of Torai–A monastic order of Hatire mystics on Alaundril. The Seers are famous for their startlingly accurate predictions.

The Spiritual Reckoning–This native weren faith was at its strongest centuries ago. Its adherents believe that one's bloodline is everything, and that upon death, weren are judged by their ancestors. They also believe that killing one's foes increases spiritual worthiness. Its followers are called “Reckoners”.

Thetites–An alternate name for mechalus who follow Thetor's Credo of War. They tend to be violent, and somewhat like human cykoteks in mentality. They are also known as Warmongers.

Warthenists–A fringe cult with members aboard the Lighthouse. They believe that Warthen Hale was humanity's messiah, and that he will one day return to leade the Concord to greatness.

Scientific

Belatu Research Board (BRB)–This private scientific institution is dedicated to studying Belatu and Dewi. It is based off of the Belatu Research Facility.

Brotherhood of Computer Technicians–A Verge-wide organization that provides job opportunities and technical training to aspiring comptechs.

Center for Biological Control–An Orion League institution dedicated to controlling biological weapons.

Center for Xenological Studies–An organization assembled on Bluefall to study the unknown lifeforms in the Verge.

The Collective–A group of Ancientists interested in searching for Precursor sites beyond Hammer's Star. They were awarded a Kalht Initiative grant.

Council for Conscientious Scientists–An organization dedicated to helping policymakers and scientists make informed, moral decisions. It recently told the governments of Aegis and Alaundril to abandon their colonies in Rivendale.

Council of Independent Scientists–An organization of scientists that helped develop guidelines for ethical research.

Galactic Medical Authority (GMA)–All doctors operating in human space belong to this organization, which oversees testing and certification. Its Verge headquarters is in Sunfall on the planet Leen.

Hoff Academy of Scientific Studies–A scientific institution in the Verge. It was recently awarded a Kalht Initiative grant.

Holman Sound Oceanographic Institute–An organization dedicated to studying Bluefall's oceans and structure. Its headquarters are located on Saber Island.

Lison Planetological Anomalies Research Institute (LiPARI)–A planetological institution based in Aegis. It studies Lison's planetary oddities, and hires native Lisoners to do field work.

Ministry of Health Sciences–An institution dedicated to the medical sciences. (%)

Orlamu Brookings Foundation–An Orlamu organization dedicated to the biological sciences.

Orvon Institute–A scientific institution providing personnel to the Ovron Research Outpost.

Oxygen Alert Coalition (OAC)–A group of ULS citizens pushing to conserve oxygen by sending more people to the topside colonies.

Radix Institute–A xenobiological institute. (Insight, most likely. Mentioned in CV by Dr. Nuna.)

Regency Meteorological Institute–A division of the Regency dedicated to studying Bluefall's climate and weather patterns.

Shade–This network of hackers and Gridpilots maintains an extensive database of security protocols and other things needed to break into systems. It's rumored to be a part of Insight.

Spes Research Association (SRA)–A group of independent explorers, this organization surveyed the Hathorn system for Utopia Now. The SRA, along with the Borealis Republic and the Orlamu Theocracy, led the first expedition to Hammer's Star.

Tauran Concord Institute of Applied Xenoarchaeology–A xenoarchaeological institution based in Kendai and funded by the Concord. It sent out an expedition to Lilith. (Redundant to TXI? It employed Dr. Radlevich, but she might have taken up employment with TXI after the Finders Keepers incident.)

Terran Xenoarchaeological Institute (TXI)–A scientific institution sponsored by the Concord. It engages in xenoarchaeological studies and field research. It has several branch offices in Kendai.

Verge Rangers–A group of guides who provide expert advice to travelers, representatives and explorers in the Verge. They are authorized to go armed just about everywhere.

Vychlabs–A public genetic research laboratory owned by Dr. Artemus Vych.

Scholastic

Academie du Monde–A Hatire Mind Knight academy on the planet Haven.

Aegis Academy–A university on Bluefall, Aegis Academy is well-known for its scholarly faculty.

Akkar University–A university on Hughes Island.

Alexandran–A preparatory school on Cesar Island.

Ascension–The academy of the Concord Administrators, Ascension is located on the planet Concord.

Citizens for a Free Republic (CFR)–Based off Bluefall, this group is trying to establish free elections for Regency citizens.

College of Justice Ethics–This Borealin college was formed near the end of the Second Galactic War. It stresses the fact that individuals must act to protect the innocent and bring justice to the guilty.

College of Unism College of Virtue College of Aestheticism College of Neosolipsism College of Deism-Unism College of Platonism College of Exonihilism College of Neokantian College of Verant-Benn College of High Rationalism

Committee for Reform–A group agitating for greater enfranchisement for the citizens of the Regency. (Redundant to CFR?)

Concord Military Academy–An officer academy operated by the Concord Marines. (Redundant to or synonymous with Coughlin? Mentioned on pp 31 of OTV, in conjunction with Witzko).

Coughlin Academy–An exclusive college that trains much of the Concord Marines' officer corps.

Crusade–A respected Orlamu military academy orbiting Prophethome.

DiNardo Laboratories–This fine research facility is located aboard the Lighthouse. It rents its facilities and expertise out to anyone in need of professional assistance.

Galindus Medical Center–Located aboard the Lighthouse, this hospital treats the station's sick and injured. Its xenobiological wing is Verge-reknowned.

Hadrian Hospital–Located in Kansas Station, this hospital specializes in cybersurgery and the treatment of bhruu.

Hughes College–A university located on Hughes Island on Bluefall.

Immigrant Assistance Center–An organization dedicated to helping newcomers to Bluefall. (Misplaced, needs different category.)

Itrius Foundation–A privately-funded research group and census organization.

Kane Academy–A military academy set up by Scott Williamson to train Alaundril's navy.

Kent Hospital Insitute–The most advanced medical hospital in human space. It's located in the Thuldan Empire.

Liberty 3000–An organization dedicated to sentient rights.

Lighthouse University–This institute of higher education is located aboard the Lighthouse, though most of its courses are correspondant. Rumor has it that CFN is recruiting new members here.

Military Institute of Galvin–One of the most rigorous military academies in the Verge, students here are required to take a five-year course and are commissioned as officers in the Galvinite military.

Mindanaoth Academy–Located in Diamond Point, this academy is a training ground for Hatire mind knights. Its graduates share one distinct mark–three concentric rings tattooed on their left palm.

Orlamu Operatic Theater–This company of actors is most famous for its regular productions of the play Sendir and the Divine Unconscious.

Sanger-Osselman Foundation–A foundation dedicated to analyzing political and economic trends.

Society for the Arts–A Hatire charity, the Society hires entertainers of all stripes, as long as their acts don't involve advanced technology.

St. Andrews–A preparatory school on Cesar Island.

Staahurak Studio–A school in Kansas Station dedicated to the education of both humans and bhruu.

Starcrest–An Orion military academy in the Ericis system. It was the site of a massive student uprising during the Second Galactic War. (Ericis Military Academy is mentioned in Kalden's entry in SDCS, Starcrest in SGA.)

The Stradivarians–A band performing at the Black Nebula.

Striker Naval Academy–A Rigunmor naval academy located on Bazaar.

Student Reform Coalition (SRC)–Formed and led by Christopher Hale, this student group lobbied for peace during the Second Galactic War.

Twelve Ducks–A group of students that have dedicated themselves to stopping the exploitation of Bhruusil and the bhruu.

University of Alitar–Located in Beronin, this school is the best college in the Algemron system.

University of Bluefall–A university located on Bluefall.

University of Ceres–A venerable institution located in Old Space.

University of New Cairo–A university located in the city of New Cairo on the planet Hale.

Verge Xenological Institute–An organization dedicated to studying the creatures of the Verge. This body holds annual meetings.

Vition–One of the Concord Star Force's three officer academies, Vition is located on the planet Concord. It is considered to be the best of the trio.

Yin-Farrow University–A university located on the planet Skai. It sponsored the Universal Translation Project.

Youth Educational Center–Known to its students as “Yec”, this school is responsible for the education of the children that live aboard the Lighthouse.

organizations.txt · Last modified: 2021/12/04 00:39 (external edit)