ranged_weapons_chart

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Ranged Weapons Chart

Type ExampleDamageRange Rate Capacity Conceal
Revolver, Lt. SW Safety Hammerless (.38)4 50 2 5 P
Revolver, Hvy.SW Frontier (.44-40) 6 50 2 6 J
Pistol, Lt.* Walther Model PP (7.65)4 50 4 7+1 P
Pistol, Hvy.* Colt M1911 (.45)5 50 3 7+1 J
Rifle Springfield M1903 (.30-6)8 200 1 5+1 N
Submachine Gun*MI Thompson (.45)7202020 to 50T
Machine Gun, Lt.*BAR M1918 (.30-30)8504550N
Shotgun Winchester M1912 (12-Gauge) 8 30 1 2 to 8+1 T
Bow 43011N
Crossbow 5 30 1 per 5 1 T

Damage: Indicates the damage dice pool. Against mortals, firearms are considered lethal damage. Versus vampires, firearms are considered bashing damage unless the head is targeted (see “Targeting” ), in which case the damage is considered lethal.

Range: This is the practical shot range in yards or meters. Weapons may be fired at twice this distance, but the attacks are considered long range (difficulty 8).

Rate: The maximum number of bullets or three-round bursts the gun can fire in a single turn. This rate does not apply to full-auto or spray attacks.

Capacity: The number of shells a gun can hold. The +1 indicates a bullet can be held in the chamber, ready to fire.

Concealment: P = Can be carried in the pocket; J = Can be hidden in a jacket; T = Can be hidden in a trenchcoat; N = Cannot be concealed on the person at all.

*Indicates the weapon is capable of three-round bursts, full auto, and sprays.

The crossbow is included for characters. Crossbows require five turns to reload. It inflicts lethal damage.

ranged_weapons_chart.1393109884.txt.gz · Last modified: 2021/12/04 00:43 (external edit)