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robot_accessories

Robot Accessories

Even an assembly-line robot needs certain tools to accomplish its tasks. The following section describes miscellaneous accessories designed specifically for robots. To build a robot accessory from scratch, a character must first acquire the nec-essary components by making a Wealth check against the accessory's purchase DC. Then the character must succeed at a Craft (mechanical) check (DC 25) after investing 24 hours in its assembly. A character without a mechanical tool kit takes a -4 penalty on the skill check. A character can install a home-built or factory-built robot accessory with a successful Craft (mechanical) check (DC 15). A character without a mechanical tool kit takes a -4 penal-ty on the check. A character with access to a workshop or other facility can install a robot accessory in 1 hour; without a facility, the in-stallation takes 6 hours. Size: A robot accessory, as an object, is usually two size categories smaller than the robot for which it's designed; for example, a tool mount designed for a Huge robot can be considered a Medium-size object. An accesso-ry's size is usually important only for portabil-ity and concealment purposes. Weight: Robot accessories vary in weight depending on the size of the robot for which they're designed. However, they do not add a significant amount of weight to the robot's frame. Purchase DC: The cost of the accesso-ry. Restriction: Some robot accessories have a restriction rating and an appropriate black market purchase DC modifier. Remem-ber to apply this modifier to the purchase DC when making a Wealth check to acquire the armor on the black market. AV RECORDER (PL 5) This audio and video recorder unit uses the robot's video and audio sensors to record and store up to 8 hours of information. Purchase DC: 13. Restriction: None. AV TRANSMITTER (PL 5) A remote audio-visual unit consists of a video camera and microphone connected to the robot's visual and audio sensors, with a trans-mitter to send the information to a computer or a remote control unit (see Remote Control Unit, below). The AV transmitter includes a transmitter with an effective range of 1,000 feet. This unit does not allow a remote oper-ator to control the robot (but see Robolink, below). It merely allows the operator to see and hear what the robot sees and hears. Purchase DC: 16. Restriction: None. FIRE EXTINGUISHER (PL 5) This unit, available only to Small or larger ro-bots, ejects enough extinguishing chemicals during a move action to put out a fire in a 10-foot-by-l0-foot square. A robot's extinguisher tank holds a number of shots of chemical spray based on the robot's frame size: Small 2, Medium-size 4, Large 8, Huge 16, Gargantu-an 32, Colossal 64. Purchase DC: 5 + one-quarter the base purchase DC of the robot's frame. Restriction: None.HIDDEN SYSTEM (PL 5) One of the robot’s systems, weapons, or tools is hidden within its frame. The robot may de-ploy the system as a move action. Any at-tempt to scan the robot suffers a -10 penalty to detect the hidden system. Purchase DC: 5 + the purchase DC of the hidden weapon, tool, or system Restriction: Restricted (+2) INTEGRATED CELL PHONE (PL 5) An integrated cell phone enables the robot to make and receive telephone calls without re-sorting to the use of its manipulators (which may not be delicate enough to operate a standard cell phone, in any case). Purchase DC: 11. Restriction: None. INTERNAL STORAGE UNIT (PL 5) The robot has an insulated compartment forstoring foreign objects. The compartment can store objects of up to two size categories smaller than the robot. See the Internal Stor-age Units table for compartment weight limits and purchase DCs. Purchase DC: See below. Restriction: None.INTERNAL STORAGE UNITS Robot’s Maximum Purchase Frame Size Weight DC Small 10 lb. 6 Medium 20 lb. 8 Large 40 lb. 10 Huge 120 lb. 13 Gargantuan 360 lb. 17 Colossal 1000 lb. 22 LOADING MECHANISM (PL 5) A loading mechanism allows a robot to reload a single handheld weapon as a full-round ac-tion. The mechanism can hold enough ammu-nition to reload the weapon three times. The mechanism works with weapons that use box ammunition, speed-loaders (but not loose bul-lets), a grenade launcher round, some sort of fuel tank (such as a flamethrower) or power cell. A robot can have multiple loading mechanisms—one for each weapon it carries. Purchase DC: 12 (doesn't include am-munition). Restriction: None. REDUNDANT SYSTEMS (PL 5) The robot contains a limited backup power source and redundant relays allowing it to re-cover from disabled conditions more quickly. When a robot would normally be destroyed (reduced to 0 or fewer hit points), redundant systems attempt to reroute power and repair the damage. This automatically restores 1d10 points of damage (no Repair check necessary). Purchase DC: 28 Restriction: Military (+3) REMOTE CONTROL UNIT (PL 5) Referred to colloquially as a “remcon,” this handheld, self-powered control stick has a small video screen and audio receiver built in-to it. It also comes in the form of a mechanical gauntlet. worn on the hand. The remcon allows its operator to con-trol a specific robot from afar. For it to work, the robot must be equipped with an AV trans-mitter and a robolink adjusted to the same fre-quency as the remote control unit. Using a remcon to activate or deacti-vate a robot is an attack or move action. Using it to make the robot move, attack, or use a skill is a full-round action for the operator. Purchase DC: 15. Restriction: None. ROBOLlNK (PL 5) This unit can only be installed on the robot with no Intelligence score. It allows a remote operator to control a robot's actions from afar. It also enables the operator to shut down and activate the robot. The effective range of the robolink's transmitter is 1,000 feet. To control a robot equipped with a robolink, the operator requires a remote con-trol unit (see above). Purchase DC: 16. Restriction: None. TOOL MOUNT (PL 5) Any robot with an armature, biomorph, bio-droid, mechanoid, or bioreplica frame can be equipped with a tool mount. This mount is usually attached to the end of a robotic appendage and sports a sin-gle tool. A tool mount easily adjusts to house different kinds of tools, but it can hold only one tool at any given time. The robot's inter-nal power source powers the tool, if neces-sary. The tool can be up to one size category larger than the robot's size category; for exam-ple, a Medium-size robot's tool mount can bear a Large or smaller tool. The tool can be any item in the General Equipment tables in Chapter 9.Purchase DC: 1 + the purchase DC of the tool. Restriction: None. VOCALIZER (PL 5) This unit enables a robot to speak any lan-guage it knows. It must have the appropriate Speak Language skill, either acquired through class levels (for heroic robots) or skill software (for non heroic robots). Purchase DC: 10. Restriction: None. WEAPON MOUNT (PL 5) Robots that lack the proper manipulators to grasp weapons are suitable candidates for weapon mounts. Any Diminutive or larger ro-bot can be equipped with them. A weapon mount can be attached to almost any part of a robot's frame. The at-tached weapon can be one size category larg-er than the robot's size category; for example, a Medium-size robot can have a Large or smaller mounted weapon. In Any weapon listed on the Weapons tables in Chapter 8 can be mounted on the weapon mount. However, a robot-mounted weapon cannot be used as a hand-held weap-on, or vice versa. A robot's size determines the maximum number of weapon mounts it can have and the cost of each weapon mount, as shown on the Robot Weapon Mounts table. A weapon mount has compartments for storing ammunition. However, the pur-chase DC of the weapon mount does not in-clude either the weapon or the ammunition.

ROBOT WEAPON MOUNTS Robot’s Maximum Purchase Frame Size Weapon Mounts DC Dim. or Tiny 1 4 Small or Med. 2 6 Large 3 8 Huge 4 10 Gargantuan 5 12 Colossal 6 14

ROBOT WEAPON RULES A robot can be armed with manipulators, handheld weapons, mounted weapons, or any combination of the three. However, dur-ing any given round of attacks, it must choose whether to attack with its manipula-tors, handheld weapons, or mounted weap-ons, as it cannot switch between them dur-ing the same turn. Manipulators are considered natural weap-ons, and using them does not provoke at-tacks of opportunity. A robot armed with handheld weapons fol-lows the normal rules of combat as outlined in Chapter 10: Combat, suffering the usual penalties for two-weapon fighting. A robot armed with multiple mounted weapons gains one primary attack with a mounted weapon of its choice; the rest of its mounted weapons are treated as secondary attacks (-5 penalty on the attack roll). Using a mounted ranged weapon provokes attacks of opportunity.

robot_accessories.txt · Last modified: 2021/12/04 00:39 (external edit)