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social_attributes

Social Attributes

Social Attributes delineate a character’s appearance, charm, and ability to interact with society. These Traits are paramount in determining a character’s first impressions, personal dynamics, and relations with other individuals. Whether they're good looking, charming, or able to sell sand in the Sahara, their Social Traits determine everything from first impressions to ongoing relationships.

Appearance

The Appearance Attribute is a measure of how well a character makes a first impression. This may be conventional “attractiveness,” but it can also be the effect of distinctive features, an exotic mien, an air of confidence, distinctive posture, a flair for dressing well — anything remarkable upon initial observation can contribute to a character’s Appearance. Indeed, Appearance is the amalgamation of many descriptive personal characteristics. Appearance is subconscious and instinctual — it appeals to the lower levels of the psyche, so it shapes first impressions and the nature of memories thereafter. This Trait is useful for getting potential lovers to heed your beckoning across a crowded dance floor. In situations in which first impressions are paramount, or that involve people who view Appearance as very important, a character may have no more dice in a Social dice pool than her Appearance rating. Thus, it is critically important to either look your best or get to know people before you start trying to convince them to firebomb the Judge's home.

  • * Poor: Your clothes stink, you turn people off right away, or you’re just damned ugly.
  • •• Average: You don’t stand out in a crowd, for better or for worse.
  • ••• Good: “Let me buy you a drink.”
  • •••• Exceptional: People go out of their way to make your acquaintance.
  • ••••• Outstanding: People never forget you.

Specialties: Unconventional Looks, Photogenic, Fashion Sense, Unforgettable Face, Memorable Pose, Genial, Exotic, Alluring, Noble Bearing, Bold Demeanor, Captivating, Sexy, Luminous, Honest Face, Imposing, Dignified, Pleasing, Handsome, Beautiful, Gorgeous, Look of the Eagles, Sexy, Respectable, Expressive, Otherworldly, Earthy

Manipulation

Manipulation measures a character’s ability for self-expression in the interests of getting others to share her outlook or follow her whims. In short, it’s getting others to do what she wants. Manipulation comes into play when a character tries to influence or subtly guide another's behavior. Manipulation is used to trick, bluff, fast-talk, and railroad other characters. Whether or not the characters in question actually like the manipulator is irrelevant (this is why Manipulation differs from Charisma). After all, a skilled motivator can even employ the talents of people who hate her. Manipulation is a dangerous affair, though it is way many primarily affect the world around them. Failed attempts at manipulation often earn the ire of the would-be patsy. Botching a Manipulation roll may add a name to the character’s list of enemies. People are manipulated every day, and typically ignore it. (“Would you run to the store for me?”) If the fact is brought to their attention, however, many people become quite defensive. Manipulation can be the most powerful tool in a repertoire, but failure can be disastrous. Characters with high Manipulation ratings are often distrusted by those around them.

  • * Poor: A person of few (often ineffectual) words.
  • •• Average: You can fool some of the people some of the time, just like anybody else.
  • ••• Good: You never pay full price.
  • •••• Exceptional: You could be a politician or cult leader.
  • ••••• Outstanding: “Of course I’ll tell the Prince I was the one who tried to stake him!”

Specialties: Persuasive, Seductive, Well-Reasoned, Misdirection, Conjurer of “Facts”, Forked Tongue, Unswerving Logic, Doubletalk, “Damn I'm Smooth,” Glib, Expressive, Cunning, Silver-Tongued, Bravado, Ingratiating, Eloquent, Blarney, Sophist, Witty, Guilter, Deceiver, Conniver

Charisma

Charisma is a character’s ability to entice and please others through her personality. Charisma comes into question when a character tries to win another character’s sympathies or encourage others to trust her. Charisma reflects the power of a character’s charm and influence. It governs a character’s ability to convince others to see her point of view. This Attribute doesn’t necessarily indicate how the character is charismatic, whether she’s a silver-tongued charmer or a grinning bully. (These should come across through role-playing and specialties.)

  • * Poor: There’s something a little sketchy about you.
  • •• Average: You are generally likable and have several friends.
  • ••• Good: People trust you implicitly.
  • * ••• Exceptional: You have significant personal magnetism.
  • ••••• Outstanding: Entire cultures could follow your lead.

Specialties: Graceful, Smooth Talker, Forceful, Urbane, Witty, Hustler, Air of Confidence, Captivating, Commanding Voice, Infectious Humor, Genteel, Eloquent Speaker, Outgoing, Charming, Regal, Genial, Well-Mannered, Sophisticated, Rustic, Gracious, Sex Appeal, Winning Smile, Inspires Protection, Social Flexibility

social_attributes.txt · Last modified: 2021/12/04 00:39 (external edit)