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Species/Genotypes

Animals

Aeloli–A species of electric eel-like amphibian commonly kept by sesheyans as pets. They generate natural bio-electric fields that affect sesheyans in the same way that caffeine affects humans.

Ammonite–A species of amorphous, multicellular organisms native to Reliance. Though relatively unintelligent, ammonites pose a significant threat to suited humans.

Argent–A species of pterodactyl-like aerial predator native to Cambria II. Though mostly diurnal, they present a considerable danger to anything with reflective surfaces, including skycars and spaceships.

Baker's Shark–A species of fish native to Bluefall.

Baldur's Hawk–A lesser relative of the sunsoarer, native to Bluefall.

Binie (Bini?)–A type of animal described as being “busy” (pp 195 ToM, same context as “busy as bees)”.

Blackworm–A species of worm native to Bhruusil. Blackworms are quite large, and possess venom capable of killing a human in minutes.

Blood Worm–A species of nematode native to Bluefall.

Blue Darter–A species of fish native to Bluefall. Blue darters are small, and travel in large schools.

Bobo–A chord at Galvin's National Zoo.

Brambersnake–A species of snake native to Grith.

Brandon's Kite–A species of fish native to Bluefall.

Briar Rat–A species of terratorial rodent-like creature native to Yellow Sky's lowlands.

Brimstone–An amorphous Series VI lifeform native to Polyphemus. Brimstones have been known to attack human travelers for the metals in their e-suits, but are rarely seen.

Brrowl–Natural enemies of the Ko-Fam-Att, the brrowl are large, furred carnivores native to Praxitel. They are in danger of being wiped out completely, as the Ko-Fam-Att consider them worthy prey.

Bunyip–A species of kangaroo-like forager native to Hydrocus. Scientists believe that the bunyips were engineered by some alien species, as they possess few genetic defects and no vestigal organs.

Buzzerbug–A type of small, flying insect-like creature.

Cambryonyx–A species of carnivorous saurian native to Cambria II. Cambryonyxes hunt in large packs, and are among the planet's most dangerous predators.

Chanar–Vaguely polar bear-like in appearance, chanar are large, surprisingly stealthy predators native to Ohmel. They typically hibernate during the planet's winter, but become vicious in the summertime.

Chord–A species of large, somewhat reptilian omnivores native to Galvin. Ponderous and heavily-armored, chords have voracious appetites, but are quite peaceful.

Chukka–A species of rat-sized mammal-analogue native to Canis Epsilon Two.

Coral Bore–A species of mollusk native to Bluefall.

Crawlie–A lowly animal.

Crow Eagle–A species of large avians native to Causeway, crow eagles typically prey on the planet's native arthropods, but aren't averse to attacking humans.

Crushjaw–A predatory marine animal native to Bluefall.

Curuy-Bird–A type of avian native to Sheya.

Cyblue Shark–A shark that has been cybernetically modified by VORL to act as an underwater scout and remote.

Cyclops–A one-eyed chanar, and one of the most vicious individuals of his species. He dwells near the Tungusta dome.

Damool–A species of furred, carnivorous animal native to Arist.

Dancing Spider–These large arachnids are native to Crow, and feed on large birds such as crow eagles. They lure their prey into their webs by pretending to be stuck.

Deep Fang–A species of venomous snake native to Bluefall.

Dew Boar–A species of mammal native to Galvin.

Dhros–Also known as “Ohmonkeys”, the dhros are playful, rodent-like creatures native to Ohmel. They have become popular pets, though they tend to cause trouble where food supplies are concerned.

Disruptor–These unusual Series VII lifeforms are essentially living batteries. They prey exclusively on beings that emit EM radiation–and human-made objects that do the same. They are native to the moon of Hudson.

Dodecapus–A species of large, octopus-like mollusk native to Bluefall.

Drexen–A species of large arachnid-analogues native to the deserts of Alitar. Drexen are venomous, though the only beings its venom poses a threat to are other creatures native to Alitar and t'sa.

Drummond's Snail–A species of large, predatory mollusk encountered in Bluefall's coastal waters.

Egistron–A species of large, flight-capable pseudomammals native to Alaundril. Egistron are largely nocturnal, and have gained some popularity as wild game among the Alaundrin nobility. They are nicknamed “ejees”.

Elek–A species of naturally psionic creatures commonly kept by the fraal as pets. They vaguely resemble horseshoe crabs, and when resting, they emananate psionic vibrations that are relaxing to most Mindwalkers.

Elma–A jazelle at Galvin's National Zoo.

Fat Fish–A species of tuna-like fish native to Bluefall.

Flamering–An aerial predator that flies using a large sack of lighter-than-air gases. Flamerings are native to Polyphemus, and are quite dangerous to humans–their primary attack is a sort of extremely hot natural flamethrower.

Fowler's Newt–A species of amphibian native to Bluefall.

Fulgivore–A species of strange plant-like animal native to Storm. They obtain energy directly from the planet's weather systems by attracting lightning strikes (Hm. The Eaters are mentioned on pp 230 of ToM as being fulgivores, where the term before meant “something that eats lightning”. I'd be willing to make it into a generic term, describing Storm's lightning-eating life).

Gangleleap–An herbivorous creature native to the mountains of Tarshad. Their young are frequently described as being awkward.

Gearwerk–These small tadpole-like creatures are kept by mechalus as pets. They are usually equipped with cybernetic walkers, as well as tools that will enable them to assist their masters with whatever jobs they do.

Gevlin–A species of unusually large arachnids native to Alaundril. The gevlin possesses dangerous neurotoxic venom.

Gherek–A species of dog-like animal domesticated by the bedestrin of Hudson. They fill a very similar role in bedestrin society, as they are primarily kept as hunting companions and guards.

Giant Tunnelworm–A species of large, burrowing annelid tamed by the underdwellers of K3. Tunnelworms are used as both food and pack animals.

Giant Urchin–Another species of echinoderm native to Antigua, the giant urchin is, in most respects, a larger, more vicious version of its terrestrial namesake.

Gilded Floater–A species of fish native to Bluefall. Gilded floaters have an unusual defensive mechanism–they are capable of floating out of the water using hydrogen concentrated in special sacs. As such, they are also extremely voliatle.

Gopher Fish–A species of fish native to Bluefall.

Grasstall–A species of small, vaguely human-like creatures native to Bhruusil. They are common pests in the planet's farming settlements.

Great Tudd–A species of massive bovine herbivore native to Sennacherib. Great tudds are extremely territorial, and will charge anything that approaches them, including other great tudd.

Haze Colony–Native to Galvin, haze colonies are groups of microorganisms that appear to be little more than steam or fog at first glance. They can cause disease or poisoning in their victims.

Heavenhawk–These avians, native to Bhruusil, prey on grasstall. They sometimes attack humans after mistaking them for their favored prey.

Hipolat–A species of large herd animal native to Aleer. They were used by the Nidrazh as mounts due to their thick skins, but went extinct after the Bleeding Air Offensive.

Inaillo–A marrizhe stud belonging to Ioshaj Urdev. It was stolen by nomadic raiders, sparking a war between Urdevec and the nomads. Its name means “dusty coat”.

Issha–A species of tree-dwelling animal native to Sheya. They resemble large, six-eyed snakes. The sesheyans use their hide to make leather.

Jason's Medusa–A species of jellyfish native to Bluefall.

Jay-Boo–These reptiles vaguely resemble theropods, and are kept by the t'sa as pets and guard animals. They are rather skittish, and tend to bite if alarmed.

Jazelle–These creatures are graceful, timid herbivores native to Galvin's polar regions. They gather in herds, making it tough for predators to surprise them. They are popular sport animals.

Jumper Fish–A species of sport fish native to Bluefall.

Keena–A tagger at the National Zoo of Galvin.

Kelp Viper–A species of predatory marine animal native to Bluefall.

Kenjir Sak Flies–These swarming insects are an essential part of Sennacherib's ecosystem. They devour any plant and dead animal matter they come across, and have been known to attack living animals as well.

Kettledrake–A species of reptile native to Alitar. Kettledrakes hunt using a form of fire-breath, but are usually too lazy to attack humans.

Khalnothar–A species of monstrous, two-headed reptile native to Cambria II.

Kitiete–A species of bovine-like herd animal native to Danwell. These creatures are the favorite prey of edanweir hunters, though they instinctually charge anything that comes near them.

Levian–A species of ferocious, reptillian predators native to the planetary seas of Dione. These creatures will try and consume anything that even remotely looks like food, often attacking entire installations in order to get to their occupants.

Leviathan–A species of large fish native to Bluefall.

Lightning Eel–These amphibious creatures are native to Reliance. They typically attack from ambush, using a natural taser to stun their victims, but are easily driven off using bright lights.

Lurla–These small primate-like creatures are commonly kept as pets by the weren. They can be trained to locate and retrieve objects fairly easily, and are also adept at picking locks.

Man o' War–A species of jellyfish-like animal native to Bluefall. Much like the Terrestrial creature that it was named for, it hunts using poisonous tendrils and natural transparency.

Marrizhe–A large, furry herd-beast native to the planet Kurg. They have been domesticated by the weren, and are used as food animals and mounts.

Mhwada–A species of vicious predator native to Danwell, the Mhwada looks something like a cross between w badger and a flying squirrel. Mhwada possess innate psionic ability, much like the edanweir, and use a form of group telekinesis to fly.

Mite–These crustacean-like creatures are native to Theodolius. They are kept as pets by humans, and have a natural appetite for insects and other pests.

Moab–A type of aquatic animal native to the planet Derelliger. They navigate using sonar.

Moëtilus–Vaguely resembling the Old Earth nautilus, the moëtili of the Moëbius Belt travel from asteroid to asteroid via organic solar sails. Though they can survive on pure, elemental forms of nutrition, they usually hunt their prey.

Moore's Shark–A species of shark-like fish native to Bluefall. Moore's sharks travel in schools, and use natural psionic abilities to stun and incapacitate their prey.

Moor Rat–These rodents are native to Galvin. They are voracious in the extreme, feeding on carrion and attacking wounded creatures when there is none to be found. They carry diseases, as well.

Mote Swarm–These creatures are tiny, crystalline and possess natural magnetic fields. They feed off of the hulls of spaceships, disrupting the atomic structure of their component elements.

Mudfiend–A vicious reptillian predator native to Hydrocus. These creatures have been known to attack human explorers, and often use ambush tactics.

Nanofury–These large, bipedal herbivores are in the process of being weeded out of Fatehpur's ecosystem by the nanites. Normally peaceful, nanofuries turn violent when they see another of their species, attacking until either they or their target have been killed.

Nanomutant, Type A–These unusual creatures are somewhat reptillian, and typically dwell in Fatehpur's forests, attacking their prey from the treetops. They are quite prone to random individual mutations, a result of nanite tampering.

Nanomutant, Type B–Distantly related to Type A nanomutants, Type B nanomutants are natural runners that are commonly found in Fatephur's forested regions. Type B nanomutants are quite similar to their Type A cousins in behavior, though their mutations are more extreme.

Noose Fish–A species of octopus-like mollusk native to Bluefall's coral reefs.

Peshka–The pet tishk of Sethyk S'kesh. (pp 22, POD)

Porcupine Ray–A species of spine-covered ray native to Bluefall's deep sea.

Prenapar–Vaguely bird-like in appearance, prenapars are large herbivores native to Cambria II. They are quite docile, and usually run when faced with danger.

Raasha–A type of large, heavily armored predatory fish native to Arist's seas. They are sometimes caught for food by the moon's settlers.

Ravager–These humanoid, insect-like predators are commonly found on Spes, but aren't native to it. They are vicious in the extreme, and only retreat from battle after they've been grieveously wounded. They are rumored to have been left behind by the klicks.

Razorjaw–These fish, native to Bluefall, have evolved a symbiotic relationship with the lightning anemone. They are typically found near the plants, and attack any creatures the anemone stuns with its fronds.

Red Darter–A species of fish native to Bluefall. Red darters are small, and travel in large schools.

Red-Fin–A species of sport fish native to Bluefall.

Rhelaur–Also known as snow striders, rhelaur are marsupials native to Coulomb. The planet's colonists have domesticated them for use as mounts, as well as food animals. They are quite stubborn.

Rockdove–A species of bird with pinkish-silver breast feathers.

Rock Mantis–Native to Causeway, the rock mantis is a species of relatively large, vaguely mantis-like predator. They attack in groups, swarming over their prey.

Ruvert–A jazelle at Galvin's National Zoo.

Sandgrotha–The most deadly of Alaundril's large carnivores, the sandgrotha vaguely resembles a terrestrial great cat. They typically hunt in pairs, and some researchers believe that they have latent psionic abilities.

Sandray– A species of solitary, predatory mollusk native to Antigua, the sandray resembles an armored version of a terrestrial manta ray.

Scarlet Runner–A species of sport fish native to Bluefall.

Scarlet Sea Star–A species of echinoderm native to Bluefall.

Sea Ribbon–A species of snake native to Bluefall.

Sea Tangler–A species of constrictor snake native to Bluefall.

Seamare–A species of aquatic creature native to the Beta Hydri system. Their ancestors were land-dwellers that returned to the water.

Shaskan Fish–A species of fish native to Ohmel.

Shock Angular–A species of fish native to Bluefall's coral shelves. It hunts using electricity.

Shuriken–A species of aerial predators native to Delphin. Shuriken look much like their namesakes, and fly during the planet's sandstorms.

Silver Darter–A species of fish native to Bluefall. Silver darters are small, and travel in large schools.

Ska–Native to Sheya, these predators are somewhat similar to Earth's great cats. They are hexipedal, have natural camouflage, and are considered by sesheyans to be the best prey.

Sky Fisher–A species of fish native to Bluefall. The sky fisher has evolved to feed on aerial creatures, using a long, sticky tongue to snare its prey.

Snare Fisher–A species of amoeba-like creature, native to Bluefall. It drifts on the water's surface, and uses its long, sticky pseudopods to ensnare aerial prey.

Soap Bubble–These spherical filter-feeders are native to the Lightning Nebula. While normally passive, a ship that is engulfed by one may be damaged by sunlight reflected on it by the bubble.

Spider Leech–A species of swamp-dwelling venomous leech native to Bluefall. Some are found on Rimfire Island.

Spidermist–This creature, native to Rivendale, resembles a cloud of dust. Spidermists are collective entities composed of millions of tiny organisms, and uses the bioelectic energy generated by its component parts to hunt its prey.

Spit Crab–A species of arthropod native to Bluefall.

Spitfire–These avians are native to the planet Galvin. They hunt by spraying a powerful irritant at their prey, then swooping in for the kill. Many humans are allergic to this chemical.

Streamer–These egg-shaped organisms are native to the Lightning Nebula. They travel in clusters, connected to one another by filaments. They are unintelligent, though the energy stored in their bodies can shock an unwary traveler.

Strobe Fish–A species of fish, native to Bluefall's deep sea biomes. It uses a flash of bright light to catch its prey.

Struthar Lizard–A species of well-camouflaged predatory reptiles native to Cambria II.

Sunsoarer–A species of avian reptiles native to Bluefall. Sunsoarers typically nest in flocks, and are quite territorial.

Tagger–A species of reptilian predator native to Galvin. Taggers, much like Terrestrial cheetahs, are capable of sprinting at high speed for short periods of time.

Terador–A species of bird native to Grith. Also known as the gelanan, teradors are colorful, loud and travel in large flocks.

Terannith–A species of cat-like creature native to Cambria II. They attack their prey in packs, using superior numbers to take it down.

Terragin–A shelled, arthropod-like scavenger native to Wreathe. Larger terragins have been known to attack humans, using their tentacles so ensnare unwary prey.

Thoarn–A species of six-legged reptile native to Cambria II.

Tishk–A species of animal commonly kept by the t'sa as pets. They vaguely resemble hairless, tailless cats.

Toni–A chord at Galvin's National Zoo.

Trac–A species of wily animal native to Arist.

Tudd–The lesser cousin of the great tudd of Sennacherib.

Tiger Fish–A species of fish native to Bluefall.

Thraat–The most dangerous animal on Alitar, the thraat is a large, vaguely ape-like predator that is equally at home on land or in the water. Thraats have been known to attack humans working in the planet's polar regions. Some Alitarin cities have offered rewards to anyone who kills one.

Trub Fish–A species of fish native to Kurg. Some weren use its swim bladders for breather masks.

Veeda Bird–An avian native to the swamps and jungles around Narrow Point.

Veerkiller–A species of graceful avian predators native to Wreathe. Veerkillers can't truly fly, but are capable of gliding for long distances.

Veractor–A variety of large, predatory saurians native to the moon of Grith. Veractors are bipedal, and typically hunt in packs that are structured similarly to those of terrestrial wolves. To the sesheyans, it is known as the yendor.

Volitus piscis–A species of flying fish native to Bluefall.

Voltang–A species of animal that defends itself with a powerful electrical shock.

Wyrna Bird–A species of bird native to Grith.

Xiim-Xiir–A species of vaguely snake-like animal native to Praxitel. The xiim-xiir normally limit themselves to small prey, but require the corpses of large beings in order to incubate their eggs–resulting in encounters with humans.

Zar'each–A species of bipedal lizards native to Taasa. They are commonly used by the t'sa as mounts.

Constructs

Arachnon–These automatons were created by the Glassmakers, and are sometimes seen guarding important sites on High Mojave. Other arachnons have broken free of their programming over the years, and have become a part of the planet's ecology. Regardless of their programming, arachnons pose a threat to all but the most well-armed explorers.

Dimensional Horror–Believed to be engineered by the Stoneburners, these nightmarish creatures are frequently found guarding their creators' ruins. They have the unique ability to phase in and out of our dimension, and are tireless hunters. Some horrors have become detached from their duties over the milennia.

Kroath–These beings are quite literally walking corpses–sentient beings who have been turned into ruthless killing machines by the kadarans. A kroath is “manned” by intelligent nanites, who control the kroath's original body much like crewmen on a starship. Kroath appear to be mostly humanoid, and are completely encased in green biotech armor. If the armor is breached, the kroath is quickly destroyed by acidic green gel. Kroath ships and commanders have also been sighted–they are made by merging multiple beings together during creation.

Metar–A Gardhyi designation for their sentient robots and AIs. Most Metar have opted to travel space in ships of their own, policing the Gardh Technarchy's space.

Magus–Created by the n'sss and improved using technology from VoidCorp, the magus is a deadly, bio-mechanical assassin. Magus, much like kroath, are sentient beings that have been altered and subverted by alien technology. They are “grown” using large vats full of suspension solution, invasive nanites, genetically altered virii and a host body. They can be equipped with a variety of weapons, and are custom-designed to provoke terror in their victims. The first magi used teln to introduce the mutagenic virii into the host.

Orbweaver–Similar in design to the arachnons, the orbweavers were also created by the Glassmakers. These spider-like entities are sentient, but have no sense of self-awareness. They serve as living computer networks inside Glassmaker ruins, and can easily defend their posts with a variety of crystal-based weapons.

Organism Omega–Designed by VoidCorp, these insect-like creatures have integrated bio-circuitry, and can survive in a wide range of environments. They can devour almost anything they come across, and typically attack in swarms. They have been unleashed on Lison, and can be deactivated with a radio kill switch. (pp 46, POD, pp 67, TFB)

Warbeasts–A strain of vaguely canine creatures, the warbeasts were engineered by the Thuldan Empire during GWII. They are extremely adaptable, capable of using tools, and figuring out solutions to complex problems. Furthermore, warbeasts are capable of literally reforming if killed, becoming more resistant to the hazardous circumstances in the process. They are officially banned by the Treaty of Concord, though many are still roaming the spaceways.

Werewisp–These distinctly alien beings were created by the Glassmakers as prototype energy-based lifeforms. Werewisps are spherical orbs of greenish light and crystal, and levitate and attack using electromagnetism. They're drawn to sources of electricity, including biological ones, and feed by directly draining energy from them. They are solely nocturnal, and are believed to be sentient. There are thirteen of them on High Mojave.

Mutant Genotypes

Concord Shock Trooper–Engineered for combat, this strain of mutant was originally developed by the Taurean Star Republic. 1000 of these individuals serve aboard the Monitor.

Gillfolk–Engineered by Dr. Artemus Vych, this strain of mutant is adapted to survive underwater. They were partly based off of deepfallen DNA.

Hi-g Mutant–These mutants are engineered to work in high gravity conditions.

Thuldan Warlion–This mutant strain was engineered for combat by the Thuldan Empire. Warlions are stronger and tougher than normal humans, but appear slightly leonine. Many of them served in elite units during the Second Galactic War.

Vacuum Mutant–These mutants are engineered to work in vacuum and near-vacuum conditions, and can easily tolerate unusually high radiation levels.

Plants

Acrocyclia–A species of plankton-like creature native to Bluefall. It is believed to help regulate the planetary climate by absorbing greenhouse gases.

Black Moss–This moss is found in Spes' costal regions. It concentrates a powerful neurotoxin in red capsules, and employs it as a defensive mechanism.

Carpet Moss–This moss, native to Spes, is found in almost any biome. It is quite slippery.

Catchers–A generic stormie term for a class of plants that uses broad leaves to capture moisture and microorganisms. They are actually stormie males, and gather energy during a four-day life cycle to pass to female stormies when after they die, and are dug up and eaten.

Charge Grass–A type of fulgivoric grass native to Storm. It discharges a lethal electric shock when disturbed.

Crystallis–A crystalline lifeform native to Polyphemus. Crystallis channel energy in their bodies for use in a laser-like natural attack, and frequently grow in patches.

Dagba Tree–A species of low, broad tree native to Fatehpur.

Dephit Berries–A species of edible, berry-like plant native to Leen, and a staple of the colonial diet.

Dewpod Bush–A fruit-bearing bush native to the planet Fshaila. Its pods contain a syrup that can be used in tea.

DiAgosto Cloud–These enormous lifeforms are the primary producers of Endomar's Moëbius Belt. They are essentially clouds of organic molecules, held together by a thin membrane.

Dendrei-Thicket–A type of thick, pricky briar bush native to Sheya.

Eaters–A type of plant native to Storm, nicknamed by the Stormies. Eaters directly absorb energy from lightning strikes, storing it in “batteries” underground.

Emerald Frond–A species of fern-like plant found on Bluefall's islands.

Fire Moss–Native to Spes, this moss uses sulfuric acid as a defense mechanism.

Firethorn–A species of hardy scrub native to Hydrocus. The firethorn gets its name from its primary defensive mechanism, as its thorns concentrate certain chemicals within them, and explode like magnesium flares when jostled.

Giant Spider Vine–These dangerous, carnivorous plants are native to the Epsilon Eridani system.

Grabber Grass–This plant, native to Spes, obtains nutrients by stealing fruit from other plants using sticky, sap-covered tendrils. Grabber grass patches are also notorious for snatching non-food objects, as well.

Greensward–A kind of ground-covering vegitation.

Killberry Plant–A type of plant used to make killberry tea.

Lightning Anemone–These plants, native to Bluefall, use electrical shocks as a powerful defensive mechanism.

Mirror Blossom–A species of photovoric flower native to Spes.

Mortar Tree–These trees are native to Spes. They reproduce in an unusual manner–four times a year, mortar trees fire seeds, which then secrete a gel that catches fire. Mortar tree sap is a common insect repellant.

Padak's thistle–A species of plant native to Ohmel.

Praxis Tree–A species of tree native to Praxitel. Its many flowers provide convenient hiding places for insect life.

Qargrass–A species of grass native to Ohmel.

Ripper Weed–Also known as lumberjack vine, this photovoric plant possesses a number of barbed tendrils. It uses them to clear away anything that blocks its sunlight–including unwary travelers.

Rockfruit–A type of tree native to Tibalt, the rockfruit bears a number of hard-shelled, edible fruits.

Sapwillow–A species of plant native to Bluefall's islands.

Shamondendron–This species of mobile, carnivorous plant is native to Simon's Leap. It has a thirty-year-long bloom cycle, and is the centerpiece of a Simonian festival.

Skunk Moss–This moss is commonly found in Spes' equatorial regions. Its defensive mechanism is a mild, foul-smelling toxin that induces nausea in humans.

Speargrass–A variety of plant native to Yellow Sky, speargrass consists of a plush mat of leaves with a layer of razor-sharp stems underneath. The plant feeds off of careless animals that blunder into its thorns, and as such, they are very well camouflaged.

Spiny Bush–A type of carniviorous plant commonly found in the jungles of Tibalt. Carnivorous, the spiny bush uses toxin-coated spines to paralyze its prey, then drains it of bodily fluids.

Star Pod–This unusual plant is found on numerous worlds, and is capable of interstellar flight. After it reaches its full height, it launches into space, its trunk burning like a solid fuel rocket. The seed pod travels through space on solar sails until it reaches a compatible world.

Swimmer's Yeast–A type of microscopic, plankton-like animal native to Bluefall.

Tagui Fruit Tree–A species of tree native to Prophethome. It produces edible fruit.

Velvet Shag–This thick, spongy moss is found on Bluefall's islands.

Vurl Shrub–A species of bush native to Ohmel.

Waterfruit Tree–A species of tree, known for the large, bulb-like fruit it bears.

Whitespike–This lifeform, native to Wreathe, is coral-like in nature, and the only source of the hallucinogen biaxinin.

Yellow Moss–This moss is native to Bayle and Arinis Island, on Spes. It contains chemical compounds that may be used in the manufacture of pharmaceuticals.

Yellowknife Tree–A type of tree native to Bluefall, specifically the jungles on Rimfire Island. Its leaves are golden-yellow, and are razor-sharp.

Precursors

Falkri–An ancient species of beings composed of pure psionic energy. They helped the Evrem imprison the I'krl before vanishing from known space.

Ghree–A species of enigmatic, red-skinned creatures that play an integral role in bhruu legends. According to the stories, they helped the bhruu form the first abhaal. They are generally believed to be Precursors of some sort.

Glassmakers–This ancient species specialized in silicon-based technology, and erected many colonies throughout the Verge. While the Glassmakers themselves either went extinct or left the galaxy, their creations, the orbweavers and the arachnon, still defend the ruins of their settlements on High Mojave.

I'krl–A species of power-hungry sentient beings, and scions of the Stoneburners. They were sealed away in a dimensional prison, their bodies dissolved and their minds fused into one collective consciousness. They are worshipped by members of the I'krl Church, and are directing their highest-ranked followers to set them free. They are also known as “The Mysteries”, “The Holy Unknown”, “The Dark Veil” and “The Dark Cloud”.

Starweavers–A Precursor species described to humanity by the Evrem. They are reported to be the progenitors of the Evrem, the Gardh and three species unknown to humans.

Stoneburners–A cephalopod-like species as ancient as the Glassmakers, the Stoneburners got their name from the chemical reactions they used to create buildings. Like the Glassmakers, the Stoneburners are either extinct or absent, though their ruins on Yellow Sky are heavily guarded by automated guns and dimensional horrors.

Those Who Think–A Precursor species described to humans by the Evrem. They are rumored to be the progenitor species of the Evrem, the Gardh, and three other species unknown to humanity.

Sentients

Aleerin–The mechalus' own species name.

Anthons–Native to the same tri-system cluster as the Doln and Gartese, the humanlike Anthons were at war with their neighbors for centuries. They joined the League of Nine with them, comparatively recently.

Bareem–These large, hulking primates are native to the planet Toal III. They are the slavers, wardens and enforcers of the Demesne and Theocracy, and this role is enforced by their mythology, which encourages them to dominate their enemies and protect their own. They are obedient to the sifarv and thaal, but have little respect for the other Theocracy species. They pass on their knowledge and traditions through stories, and can be very talkative if in peaceful moods.

Bedestrin–A species of cold-adapted creatures native to Hudson, the bedestrin possess a very primitive Stone Age society and some knowledge of tool use. While they appear to be much like bipedal polar bears, bedestrin are very good swimmers, and spend much of their time in and near their moon's icy seas.

Bhruu–Native to the planet Bhruusil in the Karnath system, the Bhruu are a race of peacable bovine herbivores. Though they have become close allies of the planet's Insight government, they have thus far resisted any attempt to integrate them into the nation. Their social structure revolves around a number of large, extended family groups, and they also possess formidable oratory skills.

Blix–These silent, dauntless aliens are natural technicians, always looking for new things to fix and upgrade. The blix first arrived in the Verge when they were sent to sabotage a kroath vessel by their evrem patrons, and were subsequently ejected in escape pods when the ship was destroyed. In terms of appearance, blix are small, four-armed humanoids.

Corstar–These fragile creatures are native to the planet Dione in the Lucullus system, and are innately psionic. They have been seen traveling in large groups, and will attack anyone who harms a member of their community. Despite this, they seem to be peacable creatures.

Deepfallen–A species of aquatic humanoids native to Bluefall, the deepfallen are peaceful, reclusive and possess incredible psionic potential. They were engineered by the Glassmakers to act as gatekeepers, and eventually sent their masters on a journey to another plane. When they used their powers again, they inadvertently caused the Vanishing.

Dhamrin–A species of hexipedal, cephalopod-like creatures enslaved by the medurr. Dhamrin are highly pacifistic, and believe that the Universe intended for them to be subjugated. All dhamrin possess latent psionic abilities, which aid them in their duties as pilots and navigators. They are unusually open to psionic contact–anyone touching a dhamrinni can contact it using telepathy.

Doln–A species of humanlike aliens native to a small tri-system cluster. They were at war with the Gartese and Anthons until they ended their conflicts and joined the League of Nine.

Edanweir–A species of short, vaguely bear-like mammals native to Danwell. The edanweir possess radios and airships, which were left on their homeworld by a species known as “the Others”. All edanweir share a common telepathic bond, which grows stronger when there are many individuals gathered in a given area. Some edanweir children possess formidable Mindwalking potential, though any outsiders who contact them via telepathy can expect harsh retribution.

Esyor–An avian slave species of the medurr, the esyor were conquered fairly early in medurr history. They created the various harnesses used by the medurr.

Evrem–An ancient species, the evrem once possessed a vibrant, thriving empire. Now, they are on the verge of extinction at the hands of the I'krl Theocracy. The evrem speak via telepathy, and are formidable psions, though they only use their abilities in self-defense. Their city-ships double as bazaars, and individual evrem sometimes serve as mediators in human conflicts. They claim to be immune to krl'osar powers.

Fraal–These slender, big-eyed humanoids are humanity's greatest allies. They were the first to contact the human race, and they collaborated with human scientists to produce the stardrive. Most fraal have psionic potential, which they view with religious reverence, though they are also technically inclined. The fraal are divided into two factions–the Wanderers, who remain aboard their own city-ships, keeping their own traditions; and the Builders, who have decided to integrate themselves with human society. Both factions have no idea where their species originated, only that they entered the Sol system after milennia of wandering.

Gandercat–These mysterious sloth-like mammals are native to Grith. They are primarily solitary creatures, but seem to communicate with each other via a series of songs. Some researchers believe that they were the ones who established the now-ruined cities on Grith, and gandercats have been seen frequenting the ruins four a month out of each year.

Gardh–An ancient species resembling tall, blue-skinned, vaguely shark-like humans in appearance. They have mastered warp gate technology, leaving control of space to the Metar. They were once a pupil species of the Evrem, but have grown more introverted and xenophobic, as well as intolerant of psions. Criminal Gardh are exiled from the Technarchy via starwebs, and become Gardhyi.

Gardhyi–These beings are the outcasts of the Gardh Technarchy, gardh who have been convicted of criminal acts. Though gardhyi rarely work toward the same end, many of them have joined forces with the I'krl Theocracy. Many act as advance scouts, and their presence on numerous species' homeworlds has been sketchily documented in legends of “necromancers” and “Men in Black”. All gardhyi possess starwebs, instruments of exile that allow them to jump from star to star without the need for a drive-capable ship.

Gartese–A race of human-like creatures, native to the same tri-system cluster as the Anthons and Doln. The three species were at war for centuries before they made peace and joined the League of Nine.

Humans–The dominant species of the Stellar Ring. Humans are intelligent and adaptable, but their violent tendencies have led them to interstellar war more than once. Human society is divided among a number of large stellar nations, as well as thousands of small, independent colonies. They are aligned with a number of sentient species, including the fraal, t'sa, weren, sesheyans and mechalus.

Kadarans–A race of six-limbed, tripedal insectoids from the planet Kadar III. The kadarans are the primary scientists of the Theocracy and Demesne, and are responsible for the creation of the kroath, the alteration of the klicks, and the mutation of their own people. They manufacture most of the Theocracy's biotechnology, and are inquisitive, productive, and literally capable of thinking of two things at once. They are extremely amoral, and show no qualms about experimenting on sentient beings, leading to them being labeled “six-limbed sadists”.

Ke'kekt–Native to the planet Antigua in the Ignatius system, the ke'kekt are sentient, xenophobic, tool-using echinoderms. They are amphibious, and have been known to attack human settlements. The ke'kekt are divided into two main groups–land-dwelling and water-dwelling–and are also organized into tribes. Much competition takes place within these tribes, as only their leaders have the right to mate.

Klicks–A species of arachnids from the planet Hivehome, they have been bioengineered by the kadarans to serve as shock troopers, which were initially named for the clicking noises they make. Altered klicks come in four different “castes”; warrior, technician, administrator and leader, and make use of advanced technology given to them by the of the I'krl Theocracy. They are fierce fighters, and possess a biological field that causes weakness in all known species except for the fraal. Unaltered klicks remain in a state of slavery on their homeworld, subjugated by the bareem and used for genetic stock.

Ko-Fam-Att–These tall, spindly beings are native to Praxitel. Their culture is divided into a number of castes, each with its own position in society. Different castes may increase their social status by winning a game known as Fam-Att, a blood-sport that forms the core of Ko-Fam-Att culture. They are comparatively primitive, but are nevertheless civilized.

Krosh–An avian species native to the moon Qualv VIII, and a member species of the League of Nine. They were nearly enslaved by the I'krl Theocracy, but managed to free themselves with the League's help. Their homeworld was rendered largely uninhabitable by nuclear winter, but the Qualvans are trying to restore its vitality.

Lugarites–A species of lion-like humanoids. They are the oldest member species of the League of Nine, and are particularly close to the Evrem. Many Lugarites are employed by the Evrem as honor guards.

Mechalus–A species of humanoids native to the planet Aleer in Old Space. They were a warrior race for most of their history, but turned to pacifism after rendering another sentient species extinct. All mechalus are born with integrated cybertechnology, and the race as a whole is very proficient with computers, the Grid, and other technological items. They are technically a client species of the Rigunmors, though mechalus are found throughout human space. They are also known as Aleerins.

Medurr–A species of bellicose, hexipedal reptilian creatures from the Perseus Arm. The Medurr are extremely territorial, and are continually looking to expand their empire by bringing new slave species and star systems into its fold. They are divided into four sub-species–Aaln, the leaders; Graaln, the warriors; Khaln, the assassins; and Traln, the hunters. They are further divided into clans according to birth-mother.

Nigram–A client species of the medurr, the nigram are natural slavemasters who developed the slave restraint devices used by the Imperium. They are somewhat cephalopod-like in nature.

N'sss–These jellyfish-like aliens are native to the gas giant Ravas V, and are also known as the Ravans. Their adopted name was originally applied to demons from t'sa mythology, and their multitentacled pods are designed to intimidate others. The n'sss are proficient bio-engineers and vicious warriors, but are incapable of surviving outside of the atmosphere of a gas giant without an environmental suit.

Orodin–A extinct sentient species from the planet Orod. The Oridin were similar in appearance to non-bioengineered mechalus, but were not as advanced. They were rumored to have been either Precursor transplants or Aleerin colonists. They were driven extinct when the Aleerins bombarded their world with bioweapons.

Ossim–A species of highly adaptable, empathic cephalopods, and a member species of the League of Nine. They have developed the communications technology that links the League together.

Pafal–These short, rodent-like bipeds are among the lowest of slave races in the Medurr Imperium. They were comparatively primitive when they were enslaved, though unlike the dhamrin, they are willing to risk their lives by trying to escape. They are typically employed as menial laborers.

Payan–A race of primates that superficially resembles the Bareem. They are always born in groups of three or more, and Payan siblings can fuse into collective entities, combining physical and mental strength. They tend to prefer scientific pursuits, and are a member species of the League of Nine.

Qualvans–Native to (the moon Qualv IV in) the Qualv system, this amphibious species is more advanced than the Krosh. They are members of the League of Nine, and are working to restore (their homeworld, as well as) the homeworld of the Krosh.

Rakon–A species of egg-shaped, trilaterally symmetrical creatures from the planet Q'uabal. They are creative, peaceful, curious and industrious, and their society values mathematics, science and art. They are nonviolent, and don't think of space and alien species as potentially threatening. They are somewhat resistant to toxins,

Riglia–Native to the planet Rivendale, the riglia are a species of sinuous, ribbon-like annelids that are capable of flight. They view themselves as the keepers of their planet's natural balance, and are somewhat xenophobic. While they haven't become outwardly warlike toward their planet's human colonists, individual riglia have been known to attack those who attempt to unbalance the environment in a specific area. Some believe that they are not native to the planet.

Salamanca Intelligence–A single, unified intelligence composed of the minds of trillions of creatures that live in the upper atmosphere of Salamanca's night side. It created the caste of Chosen stormies using engineered virii, and hopes to save its adopted species from extinction. The beings composing the Intelligence are psionic, and also communicate using phenomena in the gas giant's atmosphere.

Sesheyans–A species of winged, six-eyed, light-sensitive sentients from the moon of Sheya. The sesheyans were in their Stone Age when they were contacted and enslaved by VoidCorp. Most of them work for the company, though many others have gone renegade. They are natural hunters, adapted to the dark, and make excellent covert operatives and assassins. They are a spiritual people, following the example of numerous heroes and mythological figures in their daily lives.

Sifarv–A race of bipedal, bird-like aliens from the moon of Saerie. They are one of the more influential races of the I'krl Theocracy, though their feudal government has been subsumed by the I'krl Church. Sifarv, as a rule, are haughty, vain and arrogant, viewing themselves as superior to all other sentient species. They have an elaborate structure of nobility and ranking, and some noble families once possessed an unusual psionic power.

Stormers–These unusual creatures are native to Storm in the Loman system. Most are completely blind, and navigate by using an innate sense of echolocation, though some have been mutated by the Salamanca Intelligence so as to possess visual organs. Female and male stormers are quite different–females are mobile, tripedal creatures, while males are immobile and plant-like. They are also known as “Stormies”.

Teln–A species of parasitic worms that possess sentience and psionic ability when in large clusters or tangles. They are capable of infesting and controlling all of the major species except the mechalus, and live off the host's body until it dies. They act as spies and infiltrants for the I'krl Theocracy, though their long-term goals may come into conflict with the Exeat's. Most teln are found in Algemron, though they have taken hosts in Lucullus as well. They were formerly a client species of the n'sss, and are working in secret against them.

Thaal–These small, large-eyed humanoids are native to the planet Ajhaarl, and are of the same species as the fraal. They are the faction that favors faith, religion and exploitation of others over science and reason, and they remained behind when their kinsmen left for the stars. They have since taken up worship of the I'krl, and are the ruling species of the I'krl Theocracy. They tend to be cruel, manipulative and arrogant, but are always willing to accept new converts. All of them possess some form of psionic potential.

Timarn–A vaguely human-like species, the timarn were enslaved by the medurr and are on the brink of extinction. They had a hand in creating the virtual matter technology used by their masters.

T'sa–A species of small, reptillian bipeds from the planet Taasa. T'sa, as a species, tend to be quick in body and mind, technologically adept, friendly, clever and intensely curious. They had already colonized several star systems before encountering humanity, despite their lack of stardrive technology. Their home cluster remains an independent nation under the protection of the Concord, and their continued independence has been attributed to the start of the two Galactic Wars.

Underdwellers–Native to K3, these beetle-like creatures eke out a living within their homeworld's tunnels. Their society is divided into small groups of hunter-gatherers and comparatively settled tribes, and is primarily focused on survival. They tend to be fatalist in outlook, though some hold hope for the eventual revival of their world's tectonic activity.

Weren–Native to the planet Kurg, these thick-furred, clawed, vaguely leonine humanoids are a client species of the Orlamu Theocracy. Though the species as a whole has a passion for war, they also have a very advanced appreciation for philosophy and the arts. They nearly drove themselves to racial suicide after the invention of the flintlock, and the Orlamus have tried their best to guide their technological advancements. Some weren are uncomfortable with human technology.

Xarians–A race of techno-organic crustaceans, and member species of the League of Nine. Their homeworld's oceans are effectively supercomputers, containing thousands of nanites. The Xarians have excellent computer technology, but must remain underwater at all times.

Xe'reen–The xe'reen, also known as sealphins, are a species of otter-like sentients native to the planet Alitar. They were initially thought to be subsentient, as they possessed no technology, but were later discovered to have a culture of their own. Most xe'reen pay humans and their ilk little heed, but have become more and more fearful as the Alitarins encroach on their territory.

Subsentients

Calliope–A species of vaguely octopus-like creatures native to the desert world of Delphin. Calliopes hunt by shooting prey with a minigun-like natural attack.

Centurion–These seven-limbed creatures live in hive-like communities in Delphin's volcanic wastelands. Male centurions possess telepathic abilities, which they use to direct the actions of female centurions from the safety of their warrens.

Kanite–A species of vicious, vaguely dog-like creatures native to Tibalt. They hunt in packs, and have been known to take prisoners during inter-pack conflicts. Their front limbs are on the verge of becoming hands, though they do not use tools.

Kilishorn–Vaguely koala-like in appearance, the kilishorn are nomadic, nontechnological beings. The colonists of Leen have been known to give kilishorn food in exchange for their services as couriers, at the expense of their own territory.

Minishore Crystal–These unusual crystal-like beings have the ability to project holograms in order to hide themselves from predators. They are the sole Series V species on Leen, and are on the brink of full sentience.

Nanate–These creatures are vaguely primate-like in appearance, and are native to the planet Fatehpur. Though still undergoing evolutionary changes, the nanates are in the process of forming their own distinct culture. They are somewhat territorial.

Razorcat–A species of felid predators native to Bhruusil. These creatures typically hunt in packs, and are capable of using crude tools to manipulate their environment. They are common pets among wealthy individuals.

Scraaghek–One of the more unusual lifeforms of Reliance, the scraaghek is a creature capable of merging with others of its kind to form a composite being. Though individually weak, scraaghek segments gain in intelligence, physical strength and psionic ability when joined.

Silicate–These Series VI lifeforms are somewhat intelligent, and have a natural mastery of Polyphemus' volcanic environment. They vaguely resemble brimstones, and have a sort of communal society.

Siren–These massive, tree-like animals are natural telepaths, using natural psionic suggestion to lure prey into their clutches. They are commonly encountered in the swamps and lowlands of Yellow Sky.

Spikespore–Native to the Moëbius Belt, these vicious animals are living killing machines. Spikespores can cocoon themselves in radiation-resistant spores to travel through space, and use some of their victims as living incubators for their young. They have even been known to hitch-hike to other star systems, attaching themselves to drive-capable ships.

Sauronine–A species native to Jewel, these velociraptor-like creatures are cunning, and are able to use primitive tools. They hunt in large packs, and hibernate during high-radiation periods.

Tibape–Native to the planet Tibalt, these primate-like creatures are non-belligerent and very skittish. They tend to travel in extended family groups, and have started to make their own tools.

Tibolfin–Encountered near the coasts of Tibalt's seas, tibolfins are aquatic mammals that are somewhat adept at using tools. They vaguely resemble bottlenose dolphins, though they have up to three pairs of tentacles, as well as two separate tails. They are organized into a number of loose, nomadic tribes.

Trilocean–These large, sea-dwelling arthropods are native to the planet Jewel. They are unusually active during the planet's high-radiation period, and lay their eggs right as it is ending.

species_or_genotype.txt · Last modified: 2021/12/04 00:39 (external edit)