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The Strong hero uses his Strength score to best advantage. Taking a level in this class demonstrates physical training for overall strength and power. Strong heroes excel at hand-to-hand and melee combat, as well as other activities that demand physical power.
Boxers, martial artists, some types of soldiers, athletes who depend on raw physical power, blue-collar workers, and other who rely on pure brawn all fall within the scope of the Strong hero.
Ability Scores: Strength is the ability associated with this class. Strong heroes usually also have good scores in Constitution, Dexterity, and at least one of the nonphysical scores.
The following information pertains to the Strong Hero character class.
Hit Die: Strong heroes gain 1d8 vitality points per level, and Constitution modifier applies. A 1st-level Strong hero receives vitality points equal to 8 + his Constitution modifier.
Action Points: 5 + one-half character level, rounded down, every time the Strong Hero attains a new level in this class.
The Strong Hero’s class skills (and the key ability for each skill) are:
Climb (Str), Handle Animal (Cha), Intimidate (Cha), Jump (Str) and Swim (Str)
The species, origin, and occupation you choose may provide you with additional class skills to choose from.
Skill Points at 1st Level: (2 + Int bonus) X 4
Skill Points at Each Level: 2 + Int modifier
The following features pertain to the Strong Hero character class.
At each odd-numbered class level, the Strong hero selects a talent from the following talent trees. Some trees have a set order that must be followed, while others provide a list to choose from. As long as the hero qualifies, he can select freely from any and all talent trees. No talent can be selected more than once unless expressly stated.
Beginning Talents: A 1st-Level Strong hero can choose from extreme effort, ignore hardness, and melee smash.
A Strong hero can push himself to make an extreme effort. The effort must relate to either a Strength check or a Strength-based skill check. You must decide to use this ability before making the check.
The Strong hero has an innate talent for finding weaknesses in objects. This allows a Strong hero to ignore some of an object’s hardness when making a melee attack to break it.
The Strong hero has an ability to focus his strength to increase melee damage.
At each even-numbered class level, the Strong hero gains a bonus feat. This feat must be selected from the following list, and the hero must meet any prerequisites.
Animal Affinity, Archaic Weapons Proficiency, Athletic, Blind-Fight, Brawl, Cleave, Combat Martial Arts, Combat Reflexes, Great Cleave, Improved Brawl, Improved Combat Martial Arts, Power Attack, Weapon Focus
Class Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Defense Bonus | Reputation Bonus |
1st | +1 | +1 | +0 | +0 | Talent | +1 | +0 |
2nd | +2 | +2 | +0 | +0 | Bonus Feat | +2 | +0 |
3rd | +3 | +2 | +1 | +1 | Talent | +2 | +0 |
4th | +4 | +2 | +1 | +1 | Bonus Feat | +3 | +0 |
5th | +5 | +3 | +1 | +1 | Talent | +3 | +1 |
6th | +6/+1 | +3 | +2 | +2 | Bonus Feat | +3 | +1 |
7th | +7/+2 | +4 | +2 | +2 | Talent | +4 | +1 |
8th | +8/+3 | +4 | +2 | +2 | Bonus Feat | +4 | +1 |
9th | +9/+4 | +4 | +3 | +3 | Talent | +5 | +2 |
10th | +10/+5 | +5 | +3 | +3 | Bonus Feat | +5 | +2 |