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Content-Type: text/x-zim-wiki Wiki-Format: zim 0.4 Creation-Date: 2013-08-02T07:04:49-04:00
Created Friday 02 August 2013
This low-powered version of the pulse baton is sometimes known as a taser. Above the insulating handle, its surface crackles with a high-voltage, low current electrical charge that can temporarily short-circuit the target’s nervous system. On a successful hit, the target takes 1d6 points of nonlethal electrical damage and must make a Fortitude save (DC 10 +damage dealt) or be stunned for 1d4 rounds. The wielder of a stun baton must wear insulated gloves (included in the cost) to avoid shocking herself when handling a stun baton Proficiency Type: Simple Weapon @eq @pl5 @simple