Over the course of the game, time is presumed to pass as it would in the normal world — Tuesday follows Monday, month after month, and so on. However, there’s no need to devote attention to every second ticking away. There’s a huge difference between the speeds at which time in the game world and real time pass. Over a four-hour game session, a week, month, or even year might pass in the setting of the game — or the entire session might be spent detailing the events of an action-packed half-hour. You can play out a combat turn by turn, taking it in three-second increments, or you can let months pass away in a few minutes of real time. In the Storyteller system, the passage of time without players taking any real actions is called “downtime,” and learning to use this little trick can help the pacing of a Storyteller’s chronicle immensely.