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total_organ_replacement_cyberware

Total Organ Replacement (Cyberware)

Total Organ Replacement (PL 7)

This cybernetic implant replaces the recipient’s skin and all internal organs other than the brain and nervous system with artificial (and extremely durable) replacements. The recipient’s cardiovascular system, musculature, and digestive system are all replaced.

Benefit: The recipient no longer heals damage naturally and must receive a Repair check to be healed (a DC 20 Repair check takes 10 minutes and restores 1d8 points of damage).

The recipient gains damage reduction 5/— and a +5 bonus to natural armor (this does not stack with any natural armor bonus she might already have). She is immune to ability damage, blindness, deafness, disease, drowning, poison, stunning, medicines, chemical boosters, and all powers, spells, or attacks that affect her physiology or respiration, because she has no physiology or respiration to affect. The recipient’s weight is doubled. The recipient takes only half damage from cold and fire.

She gains a +4 equipment bonus to Strength, but takes a –2 penalty to Dexterity (to a minimum Dexterity score of 1), and her speed is reduced to half normal. The recipient can speak but cannot drink (and thus can’t use potions or drugs). The recipient has an armor check penalty of –4.

The recipient’s unarmed attacks deal damage equal to a club of his size (1d4 for Small characters, 1d6 for Medium size characters), and she is considered armed when making unarmed attacks. When the recipient makes a full attack against an object or structure using her unarmed strike, she deals double damage.

Type: External.

Location: Two torso, one for each limb.

Hardness/Hit Points: 10/30.

Base Purchase DC: 39.

Restriction: Mil (+3).

total_organ_replacement_cyberware.txt · Last modified: 2021/12/04 00:39 (external edit)