User Tools

Site Tools


transformation_points

Transformation Points

Now, you decide precisely what your character’s inspiration changed within her. This metamorphosis is handled by spending transformation points. A beginning character gets 13 transformation points; you can use these to improve nearly any aspect of the character, including Attributes, Abilities, Backgrounds, Willpower, Inspiration, and Knacks!

Always remember that Adventure characters are not four-color superheroes by any stretch of the imagination. Admittedly, they have capabilities that no ordinary person has, and they can do some pretty fantastic things, but they are still fundamentally people. They succeed because of their grit, determination and ingenuity, not because of some list of super-powers.

Certain restrictions apply, depending on the character's Inspiration type. The Storyteller has final approval over all transformation point expenditures.

Transformation Point Options

Attributes

Increase normal Attributes to a maximum of 5. Cost: 1 transformation point for 2 Attribute points. This increase will change relevant dice pools and may impact initiative, movement and soak ratings.

Abilities

Increase normal Abilities to a maximum of 5. Cost: 1 transformation point for 5 Ability points.

Ability Mastery

Purchase Ability mastery. Cost: 1 transformation point for 1 dot of Ability mastery, purchased once on no more than three separate Abilities. The character must already have five dots in the Ability.

Backgrounds

Increase Backgrounds to a maximum of 5. Cost: 1 transformation point for 5 Background points.

Background Enhancements

Purchase Background enhancement. Cost: 2 transformation points. The character must already have five dots in the Background.

Willpower

Increase Willpower Trait to a maximum of 10. Cost: 1 transformation point for 3 permanent Willpower. Each additional permanent Willpower also gives the character one temporary Willpower point.

Inspiration

Increase Inspiration Trait to a maximum of 5. Cost: 1 transformation point for 1 permanent inspiration. This Trait is rated on a 1 to 10 scale, but a character may not start with inspiration higher than 5. Each additional permanent inspiration also gives the character one temporary inspiration point.

Knacks

Purchase heroic Knacks. Cost: 2 transformation points for each heroic Knack. This option is restricted to Daredevils.

Purchase psychic Knacks. Cost: 1 transformation point for a level one psychic Knack; 2 transformation points for a level two psychic Knack; 3 transformation points for a level three psychic Knack. You do not have to buy a lower-level Knack before buying one of higher level. This option is restricted to Mesmerists.

Purchase dynamic Knacks. Cost: 1 transformation point for a level one dynamic Knack; 2 transformation points for a level two dynamic Knack; 3 transformation points For a level three dynamic Knack. You do not have to buy a lower-level Knack before buying one of higher level. This option is restricted to Stalwarts.

transformation_points.txt · Last modified: 2021/12/04 00:39 (external edit)