This implant is attached to a melee weapon placed in an internal or external weapon mount or a natural weapon (including BattleKlaws or a natural claw attack), connecting it to an internal reservoir of poisonous material.
Benefit: One of the recipient's built-in melee weapons is connected to a reservoir. The reservoir holds up to four doses of any injury-based poison. The recipient must coat the weapon (as a free action) prior to making an attack roll. The poison remains effective for only 1 round. There is no chance of the recipient poisoning himself with his viper fang.
Filling the reservoir with poison takes 2 rounds and a DC 10 Repair check.
Type: Internal.
Location: One limb.
Hardness/Hit Points: -/2.
Base Purchase DC: 29 (not including poison).
Restriction: Mil (+3).