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Fast (Character Class)

The Fast hero uses her Dexterity score to best advantage. Taking a level in this class demonstrates training in hand-eye coordination, agility, and reflexes. Better defenses, good attack progression, and a natural aptitude in athletics that require speed and grace combine to define the Fast hero. A Fast hero might be literally quick on her feet, or she might simply move with a catlike grace. She may possess uncanny coordination and amazing reflexes. She uses her natural inclination toward Dexterity-based endeavors to make her way in the world.

Athletes who employ speed and grace instead of raw power, stunt people, pilots, professional drivers, law enforcement and military professionals who concentrate on the use of ranged weapons, and agents—on either side of the law—who employ stealth and sleight of hand are just some of the professional choices available to the Fast hero.

The FAST HERO

Class Base Attack Fort Ref Will Class Defense Reputation Level Bonus Save Save Save Features Bonus Bonus 1st +0 +0 +1 +0 Talent +3 +0 2nd +1 +0 +2 +0 Bonus Feat +4 +0 3rd +2 +1 +2 +1 Talent +4 +1 4th +3 +1 +2 +1 Bonus Feat +5 +1 5th +3 +1 +3 +1 Talent +5 +1 6th +4 +2 +3 +2 Bonus Feat +6 +2 7th +5 +2 +4 +2 Talent +6 +2 8th +6/+1 +2 +4 +2 Bonus Feat +7 +2 9th +6/+1 +3 +4 +3 Talent +7 +3 10th +7/+2 +3 +5 +3 Bonus Feat +8 +3

ABILITIES

Dexterity is the ability associated with this class. Fast heroes often find it advantageous to place good scores in Charisma, Wisdom, and Intelligence.

HIT DIE

Fast heroes gain 1d8 vitality points per level and Constitution modifier applies. A 1st-Level Fast hero receives vitality points equal to 8 + his or her Constitution modifier.

ACTION POINTS

Fast heroes gain a number of action points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.

CLASS SKILLS

The Fast hero’s skills, and the key ability for each skill, are as follows.

Balance (Dex), Drive (Dex), Escape Artist (Dex), Hide (Dex), Move Silently (Dex), Pilot (Dex), Ride (Dex), Sleight of Hand (Dex), and Tumble (Dex).

The starting occupation you choose may provide you with additional class skills to choose from.

Skill Points at 1st Level: (4 + Int bonus) X 4

Skill Points per Level: 4 + Int bonus

TALENTS

At odd-numbered class levels, the Fast hero selects a talent from the following talent trees. Some trees has a set order that must be followed, while others provide a list to choose from. As long as the hero qualifies, you can select freely from any and all talent trees. No talent can be selected more than once unless expressly stated.

Defensive Talent Tree

The Fast hero gains the ability to improve her innate defensive talents as she stains new levels. If the Fast hero decides to go this route, select talents from this tree.

Evasion: If the Fast hero is exposed to any effect that normally allows the character to attempt a Reflex saving throw for half damage (such as getting caught in a grenade blast), the Fast hero suffers no damage if she makes a successful saving throw. Evasion can only be used when wearing light armor, powered armor with an Armor Penalty of –2 or less, or no armor at all.

Uncanny Dodge 1: The Fast hero retains her Dexterity bonus to Defense regardless of being caught flat-footed or struck by a hidden attacker. (She still loses her Dexterity bonus to Defense if she’s immobilized.)

Uncanny Dodge 2: The Fast hero can no longer be flanked; she can react to opponents on opposite sides of herself as easily as she can react to a single attacker.

  • Prerequisites: Evasion, Uncanny Dodge 1.

Defensive Roll: The Fast hero can roll with a potentially lethal attack to take less damage from it. When the Fast hero would be reduced to 0 hit points or less by damage in combat, the Fast hero can attempt to roll with the damage. A Fast hero spends 1 action point to use this talent. Once the point is spent, she makes a Reflex saving throw (DC = damage dealt). If she succeeds, she takes only half damage. The Fast hero must be able to react to the attack to execute her defensive roll—if she is immobilized, she can’t use this talent. Since this effect would not normally allow a character to make a Reflex save for half damage, the Fast hero’s evasion talent doesn’t apply to the defensive roll.

  • Prerequisites: Evasion, Uncanny Dodge 1.

Opportunist: The Fast hero can spend 1 action point to use this talent. Once the point is spent, she can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. This attack counts as the Fast hero's attack of opportunity for that round. Even a Fast hero with the Combat Reflexes feat can't use this talent more than once per round.

  • Prerequisites: Evasion.

Increased Speed Talent Tree

The Fast hero can increase her natural base speed.

Increased Speed: The Fast hero’s base speed increases by 5 feet.

Improved Increased Speed: The Fast hero’s base speed increases by 5 feet. This talent stacks with increased speed (+10 feet total).

  • Prerequisite: Increased Speed

Advanced Increased Speed: The Fast hero’s base speed increases by 5 feet. This talent stacks with increased speed and improved increased speed (+15 feet total).

  • Prerequisite: Increased Speed, Improved Increased Speed

BONUS FEATS

At each even-numbered level, the Fast hero gains a bonus feat. This feat must be selected from the following list, and the hero must meet any prerequisites. Acrobatic, Combat Expertise, Combat Throw, Defensive Martial Arts, Double Tap, Elusive Target, Focused, Improved Disarm, , Mobility, Personal Firearms Proficiency, Point Blank Shot, Stealthy, Weapon Finesse.

fast_character_class.1376627374.txt.gz · Last modified: 2021/12/04 00:43 (external edit)