massive_damage_effects_table

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Content-Type: text/x-zim-wiki Wiki-Format: zim 0.4 Creation-Date: 2013-07-27T22:28:45-04:00

Massive Damage Effects table

Created Saturday 27 July 2013

MASSIVE DAMAGE EFFECTS

Massive damage wreaks havoc with cybernetic attachments. Whenever a creature with cybernetic attachments fails a Fortitude save against massive damage, the GM should roll percentile dice and consult the Massive Damage Effects table to determine what happens.

Normal Effect: The character immediately drops to -1 hit points and is dying.

Attachment Disabled: One cybernetic attachment (determined randomly or chosen by the GM) ceases to function until repaired (10hr Repair (Skill) check, DC25). The character suffers the effects of the disability—as noted in the description of the cybernetic attacment—for as long as the attachment remains disabled.

Attachment Damaged: One cybernetic attachment (determined randomly or chosen by the GM) continues to function but develops an unpleasant side effect that persists until the attachment is repaired (10hr Repair (Skill) check, DC25).

Side Effect: The character suffers a debilitating side effect as the result of a damaged attachment. Various side effects are presented on the Side Effects table, above; the GM may select one or roll randomly. Side effects (other than Cykosis Points—which are permanent) persist until the damaged attachment is repaired.

SIDE EFFECTS

% Roll Side Effect 01-08 Blurred Vision: 20% miss chance on all attacks. 09-17 Constant Trembling: –2 penalty on all Dexterity-based skill checks. 18-25 Cybernetic Rejection: 1d4 points of Constitution Damage per day. 26-34 Dizziness: -1 penalty on attack rolls, saving throws, ability checks, and skill checks. 35-42 Impaired Hearing: -2 penalty on all Listen (Skill) checks. 43-50 Impaired Vision: -2 penalty on all Spot (Skill) and Search (Skill) checks. 51-59 Insomnia: Cannot rest normally; no natural healing, make fatigue/exhaustion checks. 60-67 Muscle Cramps: Movement speed halved. 68-76 Muscle Fatigue: -2 penalty on all Strength based skill checks 77-84 Power Surge: Make Fort save (DC 15) when wounded or be shaken for 1 round. 85-93 Cykosis: Gain 1 Cykosis Point. 94-00 Sensory Overload: Make Fortitude save (DC 15) when wounded or be stunned for 1 round.

massive_damage_effects_table.1377638042.txt.gz · Last modified: 2021/12/04 00:39 (external edit)