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general_enhancements

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Table of Contents

General Enhancements

The following cybernetic attachments are systems and devices that are not specific to a single part of the body.

PL6

PL7

Bioart

Cyberport

DERMAL MOTORS (PL 7) Dermal motors cyberware are tiny servos hooked into the recipient's skin and nervous system. They can pull or push the skin, causing it to take different shapes. The recipient can make his skin tighter or looser, change the shape of his ears or nose, change the skin's texture, and even add or remove moles, wrinkles, and blemishes. In addition to the dermal motors, the system includes tiny reserves of pigment, allowing the recipient to change skin color aswell. A NIJack system is required to gain any benefit from this attachment. Benefit: The recipient gains a +5 bonus on Disguise checks and does not take a penalty for not having the appropriate makeup and gear to attempt a disguise. Type: Internal. Location: None. Hardness/Hit Points: -/4. Base Purchase DC: 21. Restriction: Lic (+1).

FEAT IMPLANT (PL 7) Thanks to a chip implanted in the recipient's brain or a series of implants wired to the recipient's nervous system, the recipient gains special knowledge or some extraordinary ability. Benefit: The feat implant cyberware gives the recipient a feat. The recipient must meet all of the feat's prerequisites to gain its benefits. If the feat implant is destroyed, the granted feat is lost as well. A feat implant cannot duplicate a mutation, psionic, or robot feat. A NIJack system is required to gain any benefit from this attachment. Type: Internal. Location: One head or torso Hardness/Hit Points: -/5. Base Purchase DC: 25. Restriction: Mil. (+3).

Flight System

Fortified Skeleton

Gimper

Internal Weapon Mount

MusclePlus

general_enhancements.1383592191.txt.gz · Last modified: 2021/12/04 00:39 (external edit)