This is an old revision of the document!
http://www.pathguy.com/d20modern.htm is a very, very useful site for trying out different types of character concepts. Not all of the material presented there is used here and there is additional material here that is not used there.
Score | Mod |
1 | -5 |
2-3 | -4 |
4-5 | -3 |
6-7 | -2 |
8-9 | -1 |
10-11 | +0 |
12-13 | +1 |
14-15 | +2 |
16-17 | +3 |
18-19 | +4 |
20-21 | +5 |
22-23 | +6 |
24-25 | +7 |
Character Level | XP | Class Skill Ranks Max | Cross-Class Skill Ranks Max | Feats | Ability Increases |
1st | 0 | 4 | 2 | 1st | - |
2nd | 1,000 | 5 | 2½ | - | - |
3rd | 3,000 | 6 | 3 | 2nd | - |
4th | 6,000 | 7 | 3½ | - | 1st |
5th | 10,000 | 8 | 4 | - | - |
6th | 15,000 | 9 | 4½ | 3rd | - |
7th | 21,000 | 10 | 5 | - | - |
8th | 28,000 | 11 | 5½ | - | 2nd |
9th | 36,000 | 12 | 6 | 4th | - |
10th | 45,000 | 13 | 6½ | - | - |
11th | 55,000 | 14 | 7 | - | - |
12th | 66,000 | 15 | 7½ | 5th | 3rd |
13th | 78,000 | 16 | 8 | - | - |
14th | 91,000 | 17 | 8½ | - | - |
15th | 105,000 | 18 | 9 | 6th | - |
16th | 120,000 | 19 | 9½ | - | 4th |
17th | 136,000 | 20 | 10 | - | - |
18th | 153,000 | 21 | 10½ | 7th | - |
19th | 171,000 | 22 | 11 | - | - |
20th | 190,000 | 23 | 11½ | - | 5th |
21st | 211,000 | 24 | 12 | 8th | - |
22nd | 234,000 | 25 | 12½ | - | - |
23rd | 260,000 | 26 | 13 | - | - |
24th | 286,000 | 27 | 13½ | 9th | 6th |
25th+ | +26,000 |
Perks and flaws provide a hero with advantages and disadvantages. A perk is usually good for a hero; a flaw is usually negative in some way. No hero is required to purchase a perk or select a flaw, though she may have perks or flaws assigned to her as the campaign progresses.
Perks and flaws not only present the character with advantages and disadvantages, but offer opportunities for good role-playing. The GM may award an extra Character Point (see below) to a hero at the end of an adventure for role-playing her perks or flaws particularly well.