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character_creation

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Character Creation

http://www.pathguy.com/d20modern.htm is a very, very useful site for trying out different types of character concepts. Not all of the material presented there is used here and there is additional material here that is not used there.

Ability Modifiers

ScoreMod
1-5
2-3-4
4-5-3
6-7-2
8-9-1
10-11+0
12-13+1
14-15+2
16-17+3
18-19+4
20-21+5
22-23+6
24-25+7

Experience and Level Benefits

Character Level XPClass Skill Ranks MaxCross-Class Skill Ranks MaxFeatsAbility Increases
1st0421st-
2nd1,000 5 - -
3rd3,0006 3 2nd -
4th6,0007 - 1st
5th10,0008 4 - -
6th15,0009 3rd -
7th21,00010 5 - -
8th28,00011 - 2nd
9th36,00012 6 4th -
10th45,000 13 - -
11th55,00014 7 - -
12th66,00015 5th 3rd
13th78,00016 8 - -
14th91,00017- -
15th105,00018 9 6th -
16th120,00019 - 4th
17th136,00020 10 - -
18th153,00021 10½ 7th -
19th171,00022 11 - -
20th190,00023 11½ - 5th
21st211,00024 12 8th -
22nd234,00025 12½ - -
23rd260,00026 13 - -
24th286,00027 13½ 9th 6th
25th++26,000

Levels

Perks and flaws provide a hero with advantages and disadvantages. A perk is usually good for a hero; a flaw is usually negative in some way. No hero is required to purchase a perk or select a flaw, though she may have perks or flaws assigned to her as the campaign progresses.

Perks and flaws not only present the character with advantages and disadvantages, but offer opportunities for good role-playing. The GM may award an extra Character Point (see below) to a hero at the end of an adventure for role-playing her perks or flaws particularly well.

Perks

Flaws

Allegiances

character_creation.1376945919.txt.gz · Last modified: 2021/12/04 00:39 (external edit)