User Tools

Site Tools


law_officer_advanced_class

This is an old revision of the document!


Law Officer Advanced Class

Storyteller House Rule

With the exception of Lucullus, every Verge system has some kind of recognized police authority. Systemwide, planetary, or municipal police departments vary wildly in jurisdiction, professionalism, and power. ln some systems, the police are mere puppets of the real power groups, while to others the police function as respected peacekeepers who keep corporate and criminal elements in their place. As clouded as this picture is, it's growing even more confusing as the various stellar nations pour their own law enforcement arms into the Verge. Legally, the only nations that can police sections of the Verge are ones who retain claims to Verge systems, and even then they're limited to the particular claims in question. For example, StarMech's Security Division believes that it can police the Tendril system, since Tendril was formerly a StarMech colony. Conflicts of jurisdiction between the SSD and the Alaundrin System Patrol have broken out into open fighting more than once. The only law enforcement universally recognized through-out the Verge is that of the Galactic Concord, and in many cases the Concord’s true authority is limited-systems such as Lucullus and Corrivale are not yet member states and don't recognize Concord Administrators.

In the Verge: More than any other hero, it's important for the law enforcer to define which organization or nation commands her allegiance. Outside of her home jurisdiction, a law enforcer is nothing more than a bounty hunter.

Requirements

To qualify to become a Law Officer, a character must fulfill the following criteria.

Feats:

Skills:

Class Information

The following information pertains to the Law Officer advanced class.

Hit Die: 1d

Action Points: + one-half character level, rounded down, every time the Law Officer attains a new level in this class.

Class Skills

The Law Officer’s class skills (and the key ability for each skill) are:

Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Computer Use (Int), Concentration (Con), Decipher Script (Int), Demolitions (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Drive (Dex), Escape Artist (Dex), Forgery (Int), Gamble (Wis), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Investigate (Int), Jump (Str), Listen (Wis), Move Silently (Dex), Navigation (Int), Pilot (Dex), Repair (Int), Research (Int), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Swim (Str), Treat Injury (Wis), Tumble (Dex)

Skill Points at Each Level: + Int modifier.

Class Features

The following features pertain to the Law Officer advanced class.

Advancement Table: The Law Officer

Class LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialDefense BonusReputation Bonus
1st
law_officer_advanced_class.1382891417.txt.gz · Last modified: 2021/12/04 00:40 (external edit)