Table of Contents

Gambler (Advanced Class)

Storyteller House Rule

High stakes, fast living, and a little bit of luck are all a gambler needs. Most Verge star systems have legalized gambling of one sort or another, and there are a variety of big stakes events that attract huge numbers of gamblers from both the Verge and Old Space alike. Gamblers spend a lot of time traveling from one system to another, so its not unusual for them to try their hand at smuggling and errand running between big games. However, very few gamblers have a connection or allegiance to anyone, let alone a government or corporate entity.

In the Verge: Aegis hosts an annual Poker Pentad (five days and nights of blue-chip poker), drawing the best gamblers from around the Verge. Every gambler worth her salt tries to find a sponsor to put up the formidable stake of $100,000 Concord Dollars if she can't swing the stake from her own funds.

Requirements

To qualify to become a Gambler, a character must fulfill the following criteria.

Feats:

Skills:

Class Information

The following information pertains to the Gambler advanced class.

Hit Die: 1d

Action Points: + one-half character level, rounded down, every time the Gambler attains a new level in this class.

Class Skills

The ’s class skills (and the key ability for each skill) are:

Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Computer Use (Int), Concentration (Con), Craft (Int), Craft (Biological) (Int), Craft (Chemical) (Int), Craft (Electronic) (Int), Craft (Mechanical) (Int), Craft (Pharmaceutical) (Int), Craft (Software) (Int), Craft (Structural) (Int), Craft (Visual Art) (Int), Craft (Writing) (Int), Decipher Script (Int), Demolitions (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Drive (Dex), Escape Artist (Dex), Forgery (Int), Gamble (Wis), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Investigate (Int), Jump (Str), Knowledge (Int), Knowledge (Administration) (Int), Knowledge (Construction) (Int), Knowledge (Criminal) (Int), Knowledge (Current Events) (Int), Knowledge (Economics) (Int), Knowledge (Humanities) (Int), Knowledge (Life Sciences) (Int), Knowledge (Locations) (Int), Knowledge (Military) (Int), Knowledge (Physical Science) (Int), Knowledge (Religion) (Int), Knowledge (Social Sciences) (Int), Knowledge (Technology) (Int), Listen (Wis), Move Silently (Dex), Navigation (Int), Perform (Cha), Perform (Acting) (Cha), Perform (Music) (Cha), Perform (Physical Movement) (Cha), Perform (Vocal) (Cha), Pilot (Dex), Profession (Wis), Read & Write Language, Repair (Int), Research (Int), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language, Spot (Wis), Survival (Wis), Swim (Str), Treat Injury (Wis), Tumble (Dex)

Skill Points at Each Level: + Int modifier.

Class Features

The following features pertain to the Gambler advanced class.

Advancement Table: The Gambler

Class LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialDefense BonusReputation Bonus
1st