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Storyteller House Rule
Like the other militant Mindwalkers, psiguards normally find employment in the personal security forces of political leaders,corporate executives, and ambassadors—or they hire out as special operatives. Their special talents augment the abilities of existing security, allowing a force to react both offensively and defensively to a wide variety of threats. Unlike the biowarrior,psiguards tend toward materialism and pragmatism, they use their talent as a tool to get ahead in the world, not as an end in and of itself.
In the Verge: The most noted psiguards are the Guards Templar cf the Orlamu Theocracy. While not all of the Guards are actually psi-capable, a great number oi them are skilled Mindwalkers. A small detachment oi Orlamu Guards Templar can be found at the shrine aboard the Lighthouse.
To qualify to become a Psiguard, a character must fulfill the following criteria.
The following information pertains to the Psiguard advanced class.
Hit Die: 1d
Action Points: + one-half character level, rounded down, every time the Psiguard attains a new level in this class.
The Psiguard’s class skills (and the key ability for each skill) are:
Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Computer Use (Int), Concentration (Con), Craft (Int), Craft (Biological) (Int), Craft (Chemical) (Int), Craft (Electronic) (Int), Craft (Mechanical) (Int), Craft (Pharmaceutical) (Int), Craft (Software) (Int), Craft (Structural) (Int), Craft (Visual Art) (Int), Craft (Writing) (Int), Decipher Script (Int), Demolitions (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Drive (Dex), Escape Artist (Dex), Forgery (Int), Gamble (Wis), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Investigate (Int), Jump (Str), Knowledge (Int), Knowledge (Administration) (Int), Knowledge (Construction) (Int), Knowledge (Criminal) (Int), Knowledge (Current Events) (Int), Knowledge (Economics) (Int), Knowledge (Humanities) (Int), Knowledge (Life Sciences) (Int), Knowledge (Locations) (Int), Knowledge (Military) (Int), Knowledge (Physical Science) (Int), Knowledge (Religion) (Int), Knowledge (Social Sciences) (Int), Knowledge (Technology) (Int), Listen (Wis), Move Silently (Dex), Navigation (Int), Perform (Cha), Perform (Acting) (Cha), Perform (Music) (Cha), Perform (Physical Movement) (Cha), Perform (Vocal) (Cha), Pilot (Dex), Profession (Wis), Read & Write Language, Repair (Int), Research (Int), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language, Spot (Wis), Survival (Wis), Swim (Str), Treat Injury (Wis), Tumble (Dex)
Skill Points at Each Level: + Int modifier.
The following features pertain to the Psiguard advanced class.
Class Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Defense Bonus | Reputation Bonus |
1st |