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Character Concept

Storyteller House Rule

Combat Specs

With an unknown threat lurking on the horizon Combat Specs are in high demand in the Verge. In the absence of any central authority, Verge corporations and governments have become accustomed to achieving their goals through the use of force. As organizations rush to meet the challenge of contact with Old Space and the arrival of the Galactic Concord, new rivalries and old feuds are sparking into a hundred brushfire conflicts across the Verge.

Bodyguard, Brawler, Bughunter, Cyberwarrior, Dogfighter, Dreadnought, Gunner, Helix Warrior, Law Enforcer, Martial Artist, Mecha Jockey, Sha'cre'tasa (T'sa Martial Artist), Sharpshooter, Sniper, Soldier, Spacehand, SpecOps (Demolition, Languages, Medical, Tactics, Weapons), Starship Ace, TechKnight.

Diplomats

Free Agents

Tech Ops

Tech Ops run the entire gamut of hero archetypes. Doctors, scientists, pilots, computer techs, engineer—they’re all valued commodities in the Verge. Employed by local governments, stellar corporations, or as freelancers, Tech Ops have a great number of choices open to them.

Archeologist, Crewman (Helmsman), Comptech, Doctor, Engineer, Gridpilot, Hacker, Implant Hack, Independent Pilot, Invisible, Medtech, Outlaw Hacker, Rigger, Roboticist, Salvager, Scholar advanced class, Scientist, Shadowboxer, Shadowjack, Shadow Lord, Technosavant, Xenoengineer, Xenophile.

Mindwalkers

Psionics are an accepted part of the universe. Every stellar nation fields Mindwalker operatives and agents in its police force and intelligence organizations. Mindwalkers are simply too valuable to ignore. A number of Mindwalkers conceal the extent of their talents by adopting another career as a cover. For example, a biokineticist might portray himself as a doctor, while a biowarrior might work as a soldier. Some stellar nations, such as VoidCorp, go to great lengths to control Mindwalkers. They set up Mindwalker academies where students are instructed in matters of corporate responsibility as it relates to their special abilities. Mindwalkers within VoidCorp flush out traitors, expose lackluster employees, and interrogate captured spies. At the other extreme is the Hatire Community, which encourages the development of psionics. There, Mindwalkers are free of government interference, they can follow any path of teaming that they desire.

Biokineticist, Biowarrior, Contacter, ESPion, Fist of Gau-Ko, Graduate Psi Student, Gridwalker, Guardian, MindKnight, Mystic, Psiguard, Psionic Attorney, Psi Officer, PsiSpy, Psi Tech, Psi Trooper, Psientist, Seer, Teke, Telepath.

character_concept.1382796444.txt.gz · Last modified: 2021/12/04 00:40 (external edit)